InvisibleStalke
Emperor
Focusing your empire on one thing at the start of the game is a powerful strategy - rather than dividing your effort and achieving only small amounts on any given goal.
An axe rush is a classic example of this. But what about the other kinds of "rush" you can do at the start?
- With a financial civ I "rush" cottages and try and get as many riverside cottages up and running as I can for a huge early tech rate and the ability to finance a lot of expansion. I find this very powerful - more so than an axe rush for this kind of leader.
- With an industrious civ I "rush" wonders. I end up with huge cultural borders and an extremely powerful central city that finances a lot of science and production through settled great people and the accumulated effects of the wonders.
- With a philo civ and access to stone, "rushing" the pyramids can be tremendously powerful.
- With a creative civ, a land grab where you wall off a large section to settle at your leisure can be tremendously powerful.
- With an aggressive civ, an axe rush is a viable strategy, but what about farming your AI opponents? Letting them build you wonders before you savage their cities? My highest ever score resulted from a game where I pillaged early civs with Keshiks but didn't take them out until later. Eventually when I was ready I claimed the pyramids which was a huge boost to research, especially when I didn't have to build it myself.
Any of these can be at least as powerful as an early axe rush.
An axe rush is a classic example of this. But what about the other kinds of "rush" you can do at the start?
- With a financial civ I "rush" cottages and try and get as many riverside cottages up and running as I can for a huge early tech rate and the ability to finance a lot of expansion. I find this very powerful - more so than an axe rush for this kind of leader.
- With an industrious civ I "rush" wonders. I end up with huge cultural borders and an extremely powerful central city that finances a lot of science and production through settled great people and the accumulated effects of the wonders.
- With a philo civ and access to stone, "rushing" the pyramids can be tremendously powerful.
- With a creative civ, a land grab where you wall off a large section to settle at your leisure can be tremendously powerful.
- With an aggressive civ, an axe rush is a viable strategy, but what about farming your AI opponents? Letting them build you wonders before you savage their cities? My highest ever score resulted from a game where I pillaged early civs with Keshiks but didn't take them out until later. Eventually when I was ready I claimed the pyramids which was a huge boost to research, especially when I didn't have to build it myself.
Any of these can be at least as powerful as an early axe rush.