I personally find it hard to believe that bugs and the like are ever even a factor for most people in buying a game. This makes software completely unlike cars and such, where reliability and safety are often prime concerns. I, personally, will never base my decision to buy a game on how buggy...
On the other hand, how can you say something is simple if you don't have any knowledge of the technical aspects of the trade? You never mentioned any prior background knowledge of programming in your earlier post. But if you don't have any programming experience, it's naive to say how easy or...
I'm playing a OCC game with 18 civs on Warlord (I usually play Noble, so I figured I'd drop the difficulty a level to do OCC). It's nearly 2040, and I've been at war with someone or other since the 1500s! Right now, I declared war on Huayna Capac, and found myself embroiled in a 6v1 war...
Ehhh, it's more like a Porsche that can drive 200mph if you're a good enough driver, then you go home and you find that you're not a good enough driver to utilize the car to its fullest potential.
Playing on huge maps requires more resources and cpu/gpu activity than smaller maps, obviously...
When I read the initial post, I assumed that the original poster was referring to him and his buddies as "we," and not everyone on this board, so I found all the comments about "you don't speak for me!" kinda silly. Maybe I'm wrong though.
Bugs or no bugs, it's also silly to blame Firaxis...
This post had me hanging my head in shame. As if releasing a bug-free game (a laughable concept in and of itself) would result in a 15-fold increase in sales! Of course they would make more money by testing more thoroughly if the game had a 93% failure rate to begin with! Even people on these...
You bring up a lot of good points, but I have a couple comments.
You seem to be fervently against the current system of patching mistakes, but what is the alternative really? Developers can spend all the necessary time to hash out bugs, but some bugs will invariably remain. Should they ignore...
It's hard to place fault with Firaxis for choosing a 3D engine, as sadly, eye candy sells. All game companies have to find some balance between their hardcore fans and the mainstream. Hardcore Firefly fans couldn't save the show, and so far it doesn't seem like hardcore Arrested Development...
To be honest, I actually prefer the current system of releasing somewhat buggy games before they should be released. This way, the game gets released much much earlier, and it's easier for the developers to get feedback on what needs to be fixed. As long as there are no cataclysmic hard-drive...
I once had a full strength modern armor lose to a cavalry that was more than half damaged, I think the "odds" given in-game were 40-7 or something. That one hurt :(.
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