Recent content by Squidimp

  1. Squidimp

    Fixing revolutions.

    Sorry for not replying for a while here - I've been quite sick, so any progress on this front is going to be slow. But generally I agree with the idea that new nations should emerge strong and competitive. The crumble of nations in C2C produces terrible civs in part because new nations receive...
  2. Squidimp

    Fixing revolutions.

    I think the issue here is really that the AI doesn't manage crime very well (which hopefully is now fixed) and possibly that maintenance doesn't increase at a rapid enough pace commensurate to gold generation in C2C (although that can vary a lot depending on game speed). Perhaps more important...
  3. Squidimp

    Fixing revolutions.

    I've re-lifed this thread to hopefully continue the discussion on revolutions that began in the Rethinking Crime thread. In particular, I would like to ask for input from those who use rev: - What revolutions have you observed in recent games? What seemed to cause them? - To what extent should...
  4. Squidimp

    Rethinking Crime

    I'll start doing a review of the XML. IIRC it's pretty much just crime buildings and a few anti-crime buildings that directly modify rev (and Aachen Cathedral, but that's not super relevant), but I'll check to make sure nothing's changed. I'll see if there's an old thread I can revitalise, and...
  5. Squidimp

    Rethinking Crime

    I'm more than willing to help out here; what nature of contribution did you have in mind? Buildings and the revolutions.ini are easy enough. This doesn't hold in the long term! Additionally, crime continues to accumulate during times of anarchy, but it becomes impossible to build crimefighting...
  6. Squidimp

    Rethinking Crime

    AFAIK this is achievable under the current Rev mod. Unfortunately it cannot currently be changed through an option or the BUG menu. You need to find the Revolutions.ini in User Settings. And then there is a component for handicapping the human player. You could turn the index modifier to 0.5...
  7. Squidimp

    Squid Civics

    If it doesn't work immediately upon being moved into the My_Mods folder, something is wrong. Are you using the public release v.36 or the SVN? This mod is designed to be compatible with v.36; in particular, the most recent version released in the Crime thread. Did you receive any particular...
  8. Squidimp

    Squidimp Builds

    Apologies for the late reply. That transcript would seem to suggest that the art folder was not installed or somehow installed incorrectly. Did this issue only arise after you updated the SVN?
  9. Squidimp

    Figuring Out Building Creation

    The problem has been resolved! It looks like it was two separate problems, caused by some superfluous schema files! Thank you for your assistance DH, it would have been much harder without your help. When I get around to updating everything should be working (once I re-test the Python stuff).
  10. Squidimp

    Figuring Out Building Creation

    The second format failed to locate the button (which I have verified to be 64x64 pixels). My most recent tests turned up a failure to load even without my wonders XML file in the My_Mods folder! Given that you cannot recreate the problem, it seems possible that it isn't an XML issue at all...
  11. Squidimp

    Figuring Out Building Creation

    The art def is: Your Wonders section loads fine? If you clear the cache, does it still load fine? I didn't know about the schema renaming thing. I should probably go do that.
  12. Squidimp

    Figuring Out Building Creation

    Whoops, sorry, that isn't actually misspelled in the XML. I just defaulted to my normal spelling when recording the error. My XML code is below: You can see that BUILDING_MOVILE is identical in each case (I copy paste in any case). If I comment out an effect, the failure to load doesn't...
  13. Squidimp

    Figuring Out Building Creation

    The BuildingClassNum error, or the Index out of Bounds one? I've checked over the buildingclass and building files endlessly trying to figure out the root of this problem, but there aren't any simple mis-spellings. Moreover, this occurs for every Wonder I've added, both individually and as a...
  14. Squidimp

    Figuring Out Building Creation

    Results of XML debug: Identified and fixed an apparently unrelated issue with FLAVOUR_RESEARCH by the simple expedient of removing the Flavours. There is also another issue which is claiming to involve the Human Trafficking dependency file and my Ancient Piercings vicinity building somehow...
  15. Squidimp

    Figuring Out Building Creation

    Thanks for the assistance guys! I'll definitely try the debugger, and try to locate AIAndy's stuff if that doesn't work out :high5:
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