The reason he got confused was that the first several leaders he encountered had the standard leader/civ combinations. That seemed very much restricted.
So you all agree that walls/defensive bonuses/defensive promotions/protective trait are mostly useless and have little practical application for human players.
That seems odd. Why keep them in the game then?
In strategy games I've played in the past, I often enjoyed building a stronghold and daring opponents to try and invade me. In Civ4 I have never bothered to do this. I never build walls, I rarely build defensive units like archers or machine guns, I never bother with defensive unit promotions...
The only advice I could give would be to not bother if your target is settling on hills. I play on maps with lots of hills, and I've all but given up on Quecha rushing.
I'm just a Monarch-level player, so if anyone with more experience feels differently, I'm all ears.
Rep really doesn't seem that strong then, unless it's just mandatory to pair it with caste system. My understanding has always been that a specialist economy is supposed to be strong early game, whereas the cottage economy dominates mid to late game. That's not the case if you can only run 2...
I think I rely too much on Hereditary Rule. I always find myself pumping out warriors and letting my cities grow to massive sizes. It's great, but any time I consider switching civics, I just groan at the thought of the massive happiness penalty I'll get hit with.
I basically never use...
I frequently skip hunting and archery because I heavily rely on hereditary rule. This lets me spam cheap warriors to keep all cities perpetually happy.
This might be a terrible strategy though. :/
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