Recent content by SrslySirius

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    Nobles' Club CXVI: Elizabeth of the English Empire

    The reason he got confused was that the first several leaders he encountered had the standard leader/civ combinations. That seemed very much restricted.
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    How do you play defensively?

    So you all agree that walls/defensive bonuses/defensive promotions/protective trait are mostly useless and have little practical application for human players. That seems odd. Why keep them in the game then?
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    How do you play defensively?

    In strategy games I've played in the past, I often enjoyed building a stronghold and daring opponents to try and invade me. In Civ4 I have never bothered to do this. I never build walls, I rarely build defensive units like archers or machine guns, I never bother with defensive unit promotions...
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    Inca Rushing

    The only advice I could give would be to not bother if your target is settling on hills. I play on maps with lots of hills, and I've all but given up on Quecha rushing. I'm just a Monarch-level player, so if anyone with more experience feels differently, I'm all ears.
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    "Lazy Space Victory"?

    How the heck do you get 10k beakers per turn? My personal record is 3k, and I certainly didn't get there by 1600 AD.
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    Best government civic

    Rep really doesn't seem that strong then, unless it's just mandatory to pair it with caste system. My understanding has always been that a specialist economy is supposed to be strong early game, whereas the cottage economy dominates mid to late game. That's not the case if you can only run 2...
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    Best government civic

    I think I rely too much on Hereditary Rule. I always find myself pumping out warriors and letting my cities grow to massive sizes. It's great, but any time I consider switching civics, I just groan at the thought of the massive happiness penalty I'll get hit with. I basically never use...
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    Science rate: 0%

    I frequently skip hunting and archery because I heavily rely on hereditary rule. This lets me spam cheap warriors to keep all cities perpetually happy. This might be a terrible strategy though. :/
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