Recent content by St1nky

  1. S

    Civilization III: Worldwide

    *mumbles* the update brings back the infantrydeath wav issue and now i cant seem to rename it *edit* ok figured it out,had to remove the space in the marine config file that relates to the infaNTRYDEATH SOUND IT WAS LOOKING FOR INFANTRYDEATH .WAV not infantrydeath.wav
  2. S

    Civilization III: Worldwide

    thanks guys,its working again :P
  3. S

    Civilization III: Worldwide

    i have this error now stopping my game also but mine appears to be named correctly,just what did you rename to fix it?
  4. S

    Rise of Mankind - A New Dawn

    can someone tell me what i did wrong here,game refuses to play on,crashes on next turn,i have no clue :(
  5. S

    ExtremeMod

    thanks again for the swift reply,i shall try that,i think i read your next update will have magic,I'm not a big fan of magic so i probably won't update to that one anyway oh darn,forgot one other thing, Herbs, i cannot work them,i have 1 city built on a herb and that one is worked,in same...
  6. S

    ExtremeMod

    so i need to........ ? :mischief:
  7. S

    ExtremeMod

    thanks for the quick reply i only mention the arming button because i've played Mine Warfare mod and there's an arming button,i shall snug a few mines up to my border and see who tries walking over them i guess :P as for the buttons,no idea what could be happening there,all was well with...
  8. S

    ExtremeMod

    i'm having an issue with land/naval mines, the buttons are whatever the previous unit played,the naval mines were fine until landmines appeared, also theres no button to arm the mines also if for instance i use a unit with 2 move points it moves 2 but mines have only 1 move per...
  9. S

    The Naval Mod

    "I know it works because I have almost every one of my mod packs and components running together in my new upgrade for Grand Inquisitions -- planned release is Christmas. Its over 235 MB and growing. " that's the one i want as like others,i have no clue merging mods
  10. S

    The Mine Warfare Mod

    CellKu: @St1nky: Have you already reached the mine warfare tech in your game? Were you able you use them? i sort of gave up trying,seemed errors would cause issues eventually,wasting time playing dead games
  11. S

    Modern Warfare with Revolutions

    Mine Warfare mod would be a nice addition
  12. S

    Nations in War(BTS)

    mine warfare would be a nice addition :P
  13. S

    [UXP] Legends of Revolutions

    BTW,i did manage to get the mines working for this mod :P Thanks for your poke of OrionVeteran
  14. S

    The Mine Warfare Mod

    Quick update started over, did step 13 using only the files u posted under 13(hadn't noticed those earlier:P) THEN i added import MineWarfare to the beginning of the file and i have all the buttons i should have,still get the error *BugConfig - failure parsing C:\Program Files...
  15. S

    The Mine Warfare Mod

    yes probably because i have no idea how to merge them properly,no big deal,wife has plans for me this weekend anyway :P
Back
Top Bottom