Yeah when invading the enemies motherland, it's better to nuke the place from high orbit. Bring along extra troops or settlers to hold the ground you've taken and move to the next city. Settlers are important as the other civs will move in since you've done the heavy lifting. Attacking the high...
Resources, Proximity, and threat level. Unless the biggest threat is in a good starting location, I hold him off with a self-defense force while my army takes more productive lands. In my current game Monty is too scared to rush me for once.
Aggressive and Expansive seems good for conquest victories since you're not really going for longetivity. Expansive would make use of more hammer tiles and you could chop down more trees.
I disagree with creative only being useful in early warfare. If you're big culture buildings are located...
Playing a few warlord/noble starts, I've found out that what you get depends on your starting location and your victory goals. Pottery helped build commerce which kept me from expanding too fast and going bankrupt. I also got a head start on researching techs.
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