Who's first on your hit list?

civn

Chieftain
Joined
Feb 11, 2006
Messages
78
When you want to go to war, who will you take out first? Your contender or the weakest civ?

The contender required high commitment (urgh) on tech, research, production, and commerce. Whereas the weakest civ required very little, but then you're not grow at full speed and your contender have a little window to catch up which make them more difficult to hit.
 
The factors include:

Proximity, rewards (wonders, resources) and greater threats.

The Greatest threat will be an early target. There have been times where I've gone after Monte before he could come after me...
 
Diplomatic relations are another consideration. War provides the opportunity to improve your relationship with a third cIV: "Our mutual military struggle brings us closer together". The first war is a great opportunity to choose who will be an ally or an enemy.
 
Resources, Proximity, and threat level. Unless the biggest threat is in a good starting location, I hold him off with a self-defense force while my army takes more productive lands. In my current game Monty is too scared to rush me for once.
 
Isabella, if she's in the game, wherever she is, even if she's just gifted you 28 free techs, is on first name terms with your hamster, and has 20 modern armour for each of your warriors.......its in the rules isn't it...?

1) Found first city
2) Find and destroy Isabella
3) If impossible due to reasons of ocean, forgo all other tech and beeline immediately for astronomy
4) Build galleons
5) Go to 2)


Or maybe I made those up........I'm not sure ;)
 
Isabella, followed by Catherine, proximity being the main thing. While Monty and Toku are prone to declaring war, Catherine will declare it over and over again and if she gets Cossack before you get Infantry you are in for a rough ride. I agree with Underdawg about sentimentalities: I find it very difficult to declare war on Ghandi - which is okay because in most of my games the AI Ghandi is usually an also-ran.
 
Primarily, resources. Attack the poor soul who didn't get copper or iron quick enough.

Obviously, proximity works into it a little also.

I'll also try to avoid going to war with somebody who has (or will shortly have) their UU available.
 
If the choice is there, I ask myself: Whick one will p*** me off more if I let them live...
 
Why all the hate for Catherine and Isabella? I've played about 6 games with each, and they've never bothered me. I know Isabella gets cranky if you don't share her religion, but I've found Catherine easy to get "friendly" with me. I also like Caesar, because he's very willing to trade tech. Although the highest level I've played is Emperor.

Given a choice, I'll go after India or another Civ that gets the absurd research bonuses/focus, and then refuses to trade.
 
First, whoever's closest and all up in mah borda's face. Then, there's usually at least two other civs that are pushing up against my borders after that first civ, so I'll usually go after the one that asks me ceaselessly for free stuff. Then I just go from there. I fight very slow wars, tho. :(
 
It is usually the closest, but resources and threat are also considered, as well as diplomatic relations.

I'm just playing a game with Americans and Egyptians sharing my continent, which upsets me. Egyptians probably the greater threat so they would have been first choice but Roosevelt keeps asking for a (relatively fair) tech trade + all my cash which makes it decidedly unbalanced, after a while it gets a bit annoying so I decide to give him my cash.

I use all the money to upgrade a load of units, march them in, and let him have it. All he has left is a small city on a nearby island. A short rest to build a few more cannons then Egypt is going to get it too.
 
Gandhi and Roosevelt are high on my list for the wonders they build, Washington, Huyana and Mansa should be defeated before they are too far ahead in tech, and Monty, Isabella, Alex and the mongols are typical candidates for pre-emptive genocide, but this all depends on circumstances.
I*ll usually take on the srtongest contender first, and try to make number three and four my allies if possible (and if they are reasonable leaders, Alex always ends up in a war with my other ally).
But it is not like you always have a choice...
 
I try to take holy cities as soon as possible, especially if I'm playing a spiritual civ and change switch my state religion quickly for spying purposes.
 
I would not say I 'hate' Isabella. I just love her. Especially her nice little poorly defended cities with plenty of religions founded in them, including shrines, if you give her enough time to build them. She likes to build Missionaries instead of units, and I like the resulting income from her shrines.
 
When I'm picking a victim, I am almost always looking for good cities to take. I plan to keep at least half of the cities I take, almost all of them if my economy can handle it.

Factors I consider, sort of in order of precedence:
1) Distance - they have to border me. The only exception is if I'm moving onto another continent, or my war is to cripple an AI that is a tech or space race threat.
2) Who can I safely attack? I'm not going to launch a war against Mansa Musa if an annoyed Alex borders me. Aggressive, back-stabbing Civs who border me usually receive highest priority. It's best to attack stronger Civs first, but not if they are so strong you're not sure about the outcome. You can always build yourself up taking weaker neighbors before taking them on. You also have to see what their diplomatic relations are with other Civs. Attacking a Civ that is friendly with other Civs may result in having to fight more than Civ at a time. Obviously, you have to be aware of defensive pacts.
3) Quality of cities and territory: What do they have in the way of resources, cities that have founded a religion, shrines, wonders, etc.? Happiness resources are often a priority, especially in the early game. Religions are important, since I usually take them rather than found them.
4) Are they about to get a UU? If you have the opportunity to axe-rush Caesar before he gets iron, that's hard to pass up.
5) Is there any possibility of demanding techs for peace?
6) Who am I going to get diplomatic penalties with? Is there any possibility of getting resource trades cancelled as a result? Will I end up losing an important trading partner?
 
:mad: Go to war with EVERYBODY:mad:
Kill, Pillage, CONQUER!

Take out the civ that stole the most wonders from you, pillage the capitol or city with wonders, and leave! MUHAHHAHA, wasted...
-the King:king:
 
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