Recent content by styfken

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    Version 2.7 discussion

    Zappara, can you implement this kind of victory? Is it too much trouble? Anyone else interested?
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    Version 2.7 discussion

    Is it possible to implement a "score victory" that works as follows: After turn x (where x is defined by the gamer), the program checks at EVERY turn for the following condition: If the highest score player exceeds the second-placed player by y% (y is defined by the gamer), then he wins...
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    Trade suggestions (caution:rant inside)

    I agree, diplomacy is very poor in the game. I have also been in situations that the AI would not give me a map, for no apparent reason, when we are already in the medieval era and every little location is already discovered. I just wanted the map to see the results of a war just next door to...
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    Version 2.7 discussion

    You are right about the practical side of it, etc. I guess I am mostly referring to the period after the second world war (modern era in RoM). It is the economy and culture that play a very important role nowadays. However, in a civ game, once you've built the cottages and road network...
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    Version 2.7 discussion

    Civ games, including RoM, are very much about war mongering and too little about CIVILIZATION...!!! We care so much about specific abilities of units, promotions, UU, strategic locations of units, etc. The units are designed and planned to so much detail, NO TWO units are similar to each...
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    Huge stacks

    I second the idea of reducing huge army stacks. Huge stacks are very unrealistic and make it VERY hard work to wage a war especially towards the end game. It takes out a lot of the enjoyment of the game, at least for me. From a reality point of view, you cannot have 35+ units in just one...
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    Version 2.6 discussion

    I think that the number or tanks, destroyers, jeps, etc. should be linked to the "oil products" output of the civilization. At the moment, once you have only one oil refinery, you can build as many destroyers, bettleships, tanks, etc. you wish, there is no restriction. However, there should...
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    Version 2.4 feedback

    ...by the way it's not a bad idea to stop a city from growing while it is building military units. Military units should represent a part of the empire's population. You can't just keep on popping up military units with no impact whatsoever on the empire's working population. Halting the city's...
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    Version 2.4 feedback

    I see... yes I'm running Military Training civic, didn't know that this causes that issue. Hmm, not sure if it's worth it running that civic then. Thnks for the reply.
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    Version 2.4 feedback

    not sure if this is a bug or is supposed to be that way. When I build a unit in a city, the city stops growing. It's as if I''m building a settler/worker. I'm trying to build an axeman for example, but while the city is building that unit, it stops growing. Is this suppsed to be like that?
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    Late Game CTDs

    is there any way to switch off the Revolution component of the game AFTER A CERTAIN DATE (or Era or Tech discoverd)? This could be a middleway between keeping the Revolution component for the large part of the early game and avoiding the CTD's of the late part. In the Revolution.ini file...
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