coal can be found in marshes...i think. at least of peat i m sure and i somewhat recall it being able to form coal.
Oh yeah! Will add it to marsh terrain plots in v2.5
Here are the logs from right up to when another foreign AI tried to initiate something with me that I couldn't reply to again.
Looks like the BUG mod component can't deal with Continents&Islands.py file name as seen in those logs (python error). I looked through RoM files and it doesn't have such map script included so my guess is that you got it somewhere else (custom assets?). I didn't see that file in Civ4, Warlords or in BtS folders, so it must be some custom map script? Try changing that 'Continents&Islands.py' file name to format Continents_Islands.py and see if it works then.
Note for everyone: if you have any custom assets downloaded and installed, you better turn them off when you start RoM. This can be done by editing Rise of Mankind.ini -file and set NoCustomAssets = 0 to 1. Most custom assets, like having BUG installed as custom asset folders and then running RoM (which has BUG included as well), will certainly cause problems.
No, I have that too. More frequent after ranged bombing a unit stack I think. Some single unit comes from nowhere to join the battle a little late.
Maybe it's Active Defense mod component from Influence Driven War which is causing it to happen as this mod component spawns extra defenders if certain conditions are met. This is done in SDK so I don't think I can change it in anyway (or fix it).
- ARTSTYLE_BARBARIAN errors on loading the mod
- BUG init fail & missing stack units in-game (haven't tried any other maps, but these are new errors that 2.3 didn't have; I haven't touched the map - yet - so it's a 2.4 thing period.)
I reinstalled last night RoM v2.4 and patch 2.41 again to see if I could replicate this bug. I didn't get any errors about barbarian artstyle... Have you tried cleaning BtS cache files? Maybe those are causing some kind of conflict.
Last night I went and looked through all those maps that were made for RoM v2.3, works fine for me. Just noticed few maps had still Aluminum resources on them so I fixed them for v2.5.
ok i must be a complete n00b or something but i am now having issues with loading a saved game from 2.4 in 2.41 is there something I am doing wrong here?
says something about failed to uncompress data and quickly closes...
i love this mod but this is the second save game that will not load for me after updating (2.3 to 2.4 2.3 saves wont load... new game in 2.4 now wont load in 2.41.. i must be missing something here??)
Generally I'd say that saved games won't work at all any time you patch up mod to next version. So it's always better to finish up current game with current version and patch the mod after that. Basic rule is that if anything is added to mod's XML files, the earlier version saved games stop working but if there's only modified settings and no new stuff, then the saved games will work.