Recent content by swt1

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    End of game score

    Well, Right now I win 90% of emperior games, but lose 100% of diety games (and lose badly). So I want an incremental challenge. I know the score really doesn't matter, but after all the time invested in a game, I would like to see a final "true" score. The reason I want to modify the...
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    End of game score

    I believe the end of game score is based upon how well you did (primarily land area) and then increased based upon difficulty if one wins. My question is whether the "difficulty bonus" is based upon the difficulty level or based upon factors found on the edit screen? I am considering...
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    Free tech bug or confused?

    Thanks, The answer then is confused, as I am playing the Russians. By the way this may explain some of the "AI tech cheating" that has been previously discussed. Swt1
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    Free tech bug or confused?

    I'm playing version 1.21f. No mods, monarch level, random standard size map. I seem to have been given two "free" techs in the game. I do not have the great library. The first time I just let it pass byand didn't think about it. I discovered a tech. I think, but am not sure that it...
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    how do people feel about culture flips?

    The loss of troops are non historical, but culture flips in themselves seem to me historical. I usually think of East Germany, and other countries of the old Warsaw pack. Also if China didn't keep contol/troops in Tibet, it would "flip" in a very short order. True they didn't become American...
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    Contact trading

    While playing patch 1.21f I had the following happen 1) Monarch, normal size maps 2) Terrible start position (that's ok - makes it interesting) 3) Fell behind in tech by 6 or 7 advances 4) Meet the Egyptians, who had not met the Persians 5) Traded 5 techs and some minor gold for the...
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    Laying low

    Tried my first game at diety last night. Early in the game I was mauled by barbarians real bad. It put me behind and I never had a chance. The interesting part is I have survived and everyone is in the modern ages. I have 5 cities (lost two others to culural flip). I have 6 spearmen, 4...
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    Mountains Deserts Jungles

    I've changed my thoughts on jungle lately. It really isn't too bad. Just transform it to the terrain underneath. Jungle use to scare me away, now I just make sure to have some extra workers who keep on slowly transforming, quicker than my jungle cities are growing. Agree desert, tundra...
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    How do you set science/tax rates?

    If your playing with the patch 1.17f, put science at 0% until the modern ages. As Shaitan says buy techs off the AI. The techs are cheaper than researching. You can also get three or more techs from the AI while negotiating for peace. This is an exploit IMHO, hopefully it will be fixed in...
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    what are the commands that we can use for workers?

    Go to the Civ 3 reference that is found on at the civfanatics home page. In the reference section is a printout/display of all the shortcut commands. You will need acrobat reader. If you don't have it installed on your machine, it is readily available elsewhere on the web. It is also...
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    Improvements needed in game mechanics

    Please, Don't dumb down the AI to increase the game speed. The AI although improved over other Civ type games is still relatively easy to beat at reasonable levels. To each his own, but I would prefer the game to be slower, if the AI was improved even further. By the way, I like the...
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    Infantry: The best unit in the game?

    The patch does reduce the effectiveness of calvary, thereby increasing the effectiveness of other units. Therefore before tanks come out infantry are tough to dislodge. IMO, the reason for the problem is that the AI does not bombard. Humans can wear down defenders with cannons/artillery. I...
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    1.17f and the speed of tech advancing!!!

    CHrTh, The statement that "It's just a quirk", is a good way to put it. This last game was definitely challenging (ie more fun IMO). I suspect most of us will find out how to lead in tech in this version also. It appears that the AI has devalued what techs are worth. They trade old...
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    1.17f and the speed of tech advancing!!!

    CHr Tr, It looks really strange though. Also with the game if the Romans discover steam by the 1st century, I'll bet every AI civ will also have steam within 10 turns later.
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    1.17f and the speed of tech advancing!!!

    The tech advance rate for the AI sure does seem to have sped up. I've never been very fast in advancement speed, but in my first game of 1.17f (Monarch, 8 civs), I was flying by 1700. I always use to have a tech lead. Now, in the first game of 1.17f, I never had the lead. This isn't all...
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