Recent content by Sylphid

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    New Version - 2.7.3 (October 7, 2022)

    I would also really appreciate it if we could have the fixed files.
  2. S

    New Version - 2.7.3 (October 7, 2022)

    My mistake, I didn't think about that (it being too early).
  3. S

    New Version - 2.7.3 (October 7, 2022)

    Barbarians don't seem to blockade tiles at all anymore.
  4. S

    New Version - 2.7.3 (October 7, 2022)

    Thanks for the update and the AI fixes. Just a heads up, the Granary still says in the description that it gives +25 food when completed, and states it gives a bonus to Deer and Bison.
  5. S

    Why does tea provide so much production?

    What about every other resource enhanced by the plantation then?
  6. S

    Why does tea provide so much production?

    6 production on one tile with a herbalist is a lot right at the start of the game. I checked the wiki and this is intentional. Can I ask why it provides so much production, both base and with a plantation?
  7. S

    (1-NS) sphere of influence rework (amended)

    I think this is a good proposal, with this caveat. Maybe instead the requirement is to have been allied with the city state over a consecutive number of turns that scale with game speed and difficulty?
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    Some statistics pertaining to relative civilization/victory type power in ~100 AI-only games

    He did reply here, in the thread I made about AI not using their armies. Thanks for the heads up anyway. And it's not a complete fix, but an improvement.
  9. S

    2.6 - AI not using their armies in war

    Thank you! I tried running an observer game and there has been a big improvement, especially around and after the renaissance. But there are still cases of the AI shuffling their standing army with some border scuffles, with a stagnant war score. And the AI seems to make no attempt to attack...
  10. S

    Some statistics pertaining to relative civilization/victory type power in ~100 AI-only games

    Great news that this is fixed. Would it be possible for you to release a hotfix DLL to address the issue in the current release, as it's quite a serious issue as the player is never in any real danger?
  11. S

    2.6 - AI not using their armies in war

    Thanks anyway. I tried 2.5 and the issue is still present. I think I'll just wait for the next version.
  12. S

    2.6 - AI not using their armies in war

    Oh that's great news. Do you happen to know the most recent version where it wasn't an issue?
  13. S

    2.6 - AI not using their armies in war

    I first noticed this when I realised in one game I was playing that Japan (who started the war) and The Maya had been at war for a good fifty turns or so and despite being direct neighbours whose territory was pushed up against one another, the war score was zero. When my scouts passed through I...
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