Thanks for the update and the AI fixes. Just a heads up, the Granary still says in the description that it gives +25 food when completed, and states it gives a bonus to Deer and Bison.
6 production on one tile with a herbalist is a lot right at the start of the game. I checked the wiki and this is intentional. Can I ask why it provides so much production, both base and with a plantation?
I think this is a good proposal, with this caveat. Maybe instead the requirement is to have been allied with the city state over a consecutive number of turns that scale with game speed and difficulty?
He did reply here, in the thread I made about AI not using their armies. Thanks for the heads up anyway. And it's not a complete fix, but an improvement.
Thank you! I tried running an observer game and there has been a big improvement, especially around and after the renaissance. But there are still cases of the AI shuffling their standing army with some border scuffles, with a stagnant war score. And the AI seems to make no attempt to attack...
Great news that this is fixed. Would it be possible for you to release a hotfix DLL to address the issue in the current release, as it's quite a serious issue as the player is never in any real danger?
I first noticed this when I realised in one game I was playing that Japan (who started the war) and The Maya had been at war for a good fifty turns or so and despite being direct neighbours whose territory was pushed up against one another, the war score was zero. When my scouts passed through I...
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