Recent content by Synergy67

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    The Ancient Mediterranean MOD (TAM)

    I'm surprised I didn't find it mentioned anywhere in this thread of many years, but surely others have encountered the weird behavior of the Goth spearmen accompanying the Goth settlers, who will stupidly go to war with you, hopelessly attacking a unit or even a city that might be in the way of...
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    The Ancient Mediterranean MOD (TAM)

    This continues to be my all time favorite mod. I can't use the latest download 2.6b on watorrey's site, because I use a Mac, and it's an exe file. Some mod exe's can be extracted with MacPAR Deluxe, but this one can't, nor does FileJuicer get anything out of it. Would it be possible to put a...
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    The Ancient Mediterranean MOD (TAM)

    Hey, I really appreciate the ongoing attention to this mod. It is my all time favorite Civ III mod. I have been playing the update. I note that now with the random map, I cannot choose victory conditions. Normally I don't like Spaceship/Spice Road as a choice, and sometimes included Cultural...
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    CAMELOT! v.2

    Yay! Yay! Yay! I had given up hope that you'd get back to this, Azmorg, but I am thrilled you found the inspiration and time. Now to see the results of your labors... EDIT: Hmm, I don't care for the dark, muted new terrain that came with the Random version, so I loaded back in most of the...
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    Camelot!

    So, Azmorg...what will it take to encourage you to finish the Camelot! update? I'd still love to play Camelot! 2.0, man. You said a long time back it was very nearly finished. If you have lost interest, will you at least consider posting a version with what you have improved? And a random map...
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    The Ancient Mediterranean MOD (TAM)

    Is anyone still playing this mod or watching this thread? Is anyone still working on the mod itself at all? Would anyone consider taking up some further tweaking of it? I have another wish for this mod: military alliances come so late in the game, often much too late to stop one culture (like...
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    The Ancient Mediterranean MOD (TAM)

    Regarding the inquiry about optimal city spacing for this mod: since you spend most of the game with cities of size 4-8, I place most cities on water wherever possible, and usually something like two out and one diagonal from one another, but will vary this to place on lakes and rivers, since...
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    The Ancient Mediterranean MOD (TAM)

    This baffled me too, until I dug through this thread and found out that techs cannot be traded for the first tier in the 2nd, 3rd, and 4th ages. This slows the game down by intent. I decided I can live with this additional challenge. ... I love this mod and play it mostly to the exclusion of...
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    Camelot!

    The text for Philosophy says it gives a free tech – so this needs removing. The Civilopedia text for Excalibur says, "produces an Army emery 5 turns" = "every 5 turns." Walls should be explained better, so that it indicates they are only effective for cities of size (x) or smaller.
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    Camelot!

    Does the Philosophy tech give a free tech as it claims? I can't remember ever getting a free tech from getting it, and I could have sworn I got there first, but maybe I've been mistaken all those times.
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    Camelot!

    It's a Load Error - Missing entry in ...PediaIcons.txt: SHAPP_RACE_ÉOGANACHT. Visually, it all checks out in the file, so I'm not sure what the deal with the text is this time. I could try renaming the happy and sad faces in the text and the accompanying graphics, if necessary. All it keeps me...
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    Camelot!

    One page back, it looks like. Yeah, I already had to modify the rendering of "Éoganacht" in the pediaIcons text file in order to not get crashes, including the one you listed which I would encounter as soon as I opened the diplomacy screen after having met the Éoganacht. Somehow, even though the...
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    Camelot!

    Hello again. I continue to enjoy Camelot! as one of my all time favorite scenarios. I am glad to hear the update version is imminent. Please bring it on. It will be much appreciated. I have looked over your changes doc and recent posts on what will be changed. Please note the following, if...
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    Warhammer Fantasy Mod 2.5

    Thanks for the tip. I just insert "AINoPatrol=0" anywhere in the ini file? Do I have to restart the game for it to work? Using Fireblasts or whatnot to eliminate barbs is expensive and inefficient when it only takes one or two hit points off a barb per hit and there are two dozen of them to...
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    Warhammer Fantasy Mod 2.5

    I've been playing a lot of large/giant pangea random maps on whatever you called Emperor (Giantslayer?) with 10-12 opponents. I was playing as Loren for a while, and love their fast movement. I find that on higher difficulty, meeting four or more neighbors is critical early to get tech trading...
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