1: It's specifically the French Empire, a specific era in French history, while for Russia it's NOT the Russian Empire (which ended in 1917), but the Russian nation across both its imperial and Soviet eras.
2: It potentially opens the opportunity for a "France" 4th era civ.
It has been obvious for a long time that the present day would be expansion content. I think it was the right choice, so that the industrial age could get fully fleshed out with its own systems that wouldn't fit as well with the contemporary era.
I expect the 4th age to not have civs exclusive...
Preface with the fact I can't stand the vertical format and hyperactive exaggerated movements on tiktok videos (not to mention the Chinese government subversion element of the company).
Diplomacy looks decent so far, good to see a decent variety of non-military aggressive actions to take...
I do strongly dislike the progressive boardgamification of the series after Civ IV, but I think VII is at least definitely a step up from VI, which was visually very undistinct and hard to make out at a glance, and mechanically a giant mess of disparate fiddly micromanagement systems.
He was an UI bugfixer on Civ 6 back in 2016. With how horrifically buggy that game was on release, I think we finally know his villain origin story. He worked himself half to death fixing bugs on Civ 6 and was denied healthcare for it. Sad story, truly.
Branding these as "Emergent narrative" is a dishonest attempt at getting ahead of potential criticism, but I for one like random events in 4X games. It's certainly not a first for Civilization either - Civ IV had them and they added a lot of variance and flavor there despite their simplicity.
There really wasn't much of a difference between those examples, the Vikings had a semi-legendary Swedish and Danish king in front of a Norwegian stave church that wouldn't be invented until several centuries later, with caricatured horns on his helmet of course (and the unique units had them...
Civ games don't take place on Earth (unless you're playing on a premade Earth map, of course) and don't follow real history, so I don't really care whether cultures are accurately represented. Stereotyped or caricatures are just fine - as a Norwegian I enjoyed the "Viking" civ in Civ IV even...
Stuff like this is part of why I have soured on Civ over the years and still prefer Civ IV over the more recent games. Too much disregard for immersion and historicity for the sake of streamlining gameplay.
Isn't the obvious explanation here that "marine" means water tiles of any kind(including navigable rivers), while coast is a land tile bordering the sea?
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