Recent content by TallJimbo

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    Balance feedback requested

    I second the ideas about giving the AI more T4 units, and if possible helping them learn to upgrade them from high-experience units more intelligently. It actually worked quite well in Black Tower to be confronted with tons and tons of crossbowmen. Perhaps the T4 cap for the AI could be...
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    The Black Tower

    Thanks! I'm glad to hear my bug discovery has led to a permanent fix. But just in case anyone else runs into this problem, it turns out the worldbuilder might not help - deleting the unit there caused a CtD for me as well. However, killing the units in the city with a HN shadow before...
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    The Black Tower

    I've finally beaten the thing...or at least I've got Tebryn down to one city with one unit in it, which is totally surrounded. Unfortunately, when I take the city, I get a CtD. No matter who I do it with, how many turns I wait to pull the trigger, etc, I get a CtD. I'd love to hear if...
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    Hell terrain and the ocean

    I'm sure it would be possible to come up with a slightly more "evil" shade of blue for oceans that would clearly indicate hell terrain without making rivers look silly. It might not be as cool as black or red oceans, but it'd get the job done.
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    Elohim Tweak Suggestions

    Not to be some sort of definition-nazi, but I don't think there's actually anything inherently unhealthy about a reliquary, in the normal meaning of the word. A reliquary isn't a place where one would keep recently dead people - it's a place to store relics, and while that could mean the bones...
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    Permanent War and War Weariness

    I'm in the middle of a fairly epic battle (trying The Black Tower on Immortal), and since the game has been running so long, war weariness has started to creep into my cities. Unfortunately, it seems there's nothing I can do about it except put it off a bit with civics, since the scenario is...
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    Advantages of Overpowered Civs

    While it's understandable that one of the goals for the mod is to have all the civs and leaders relatively balanced, I have to admit that I've grown quite fond of having some of them be quite overpowered. Not because I play AS them, but because they make the late-game more interesting when I...
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    FfH2 0.34 Bug Thread

    Perhaps this is working as intended, but the Illians word spell is particularly annoying when used against Golden Ages, since the Golden Age clock keeps ticking during the spell (making for a complete waste of a Golden Age). Perhaps the the Golden Age clock could also be put in stasis?
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    Extreme Wierdness Leading to Cities Captured

    There seems to a bug in which a unit that withdraws while defending a city causes the entire city to be lost. It's also been noticed when units with the immortal promotion lose, because this is also handled with the withdraw mechanism. I reported this once reported on the 0.30 bug thread...
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    Getting Pushed Out of Cities?

    I'd guess at least one of your defenders had the "Immortal" promotion. It got attacked, and lost, and reappeared in your capital city. Unfortunately, when this happens, all your other units get pushed out of the city. The bug appears to be related to the immortality promotion - I've...
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    Getting pushed around

    I've added the issue with immortal-units-in-cities to the main bug thread, since that was the only one I've had enough experience with to describe well enough. But it does seem like there may be some other issues here that may or may not be related to that problem (aside from fear and whirlwind...
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    FfH2 0.30 Bug Thread

    There seems to be an issue in which an entire stack of units can be pushed out of a city when one of the units in the stack that has the Immortal promotion is defeated. As expected, the defeated unit reappears in the capital city, but the rest of the stack is pushed next to the city and the...
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    Getting pushed around

    Yeah, it's definitely something to do with the immortal promotion - it only started happening to me after I built Blood of the Phoenix, and every time it's happened I've had a defeated longbowman or something appear in my capital.
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    What would you cut?

    I'd second this, and add combining stables and hippodromes. Of course, they'd all need to be slower to build.
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    Getting pushed around

    Is there some unit or spell that has the ability to push an entire stack out of a city when attacking it? I've had a few cases in my latest game in which my opponents (AI, Calabim and Malakim) attacked my cities and conquered them, but left all (or almost all) of my defenders sitting next to...
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