Recent content by teejing

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    Super Power Modpack - Total Conversion

    How does someone turn off city defence?
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    Super Power Modpack - Total Conversion

    I have the bug that prevents me from building anything. I had it once before, but i forgot how to fix it. edit: I had forgotten that one must remove "improved ui". Works slike a charm now.
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    Super Power Modpack - Total Conversion

    Oh i had those too, but you can just save the game and load the save. This way you can take a small break from the civ marathon ^^
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    Super Power Modpack - Total Conversion

    I had some great games so far and the only bug not mentioned here yet i encountered is submarines attacking air ships ( quite effectively ). I dont think torpedos are meant to kill air units ^^
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    Super Power Modpack - Total Conversion

    Just reporting in on an almost finished game without a crash/bug on 4.0 with the modified "New Trait and Policies.lua" of page 7 Thank you
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    Super Power Modpack - Total Conversion

    Tried to do a game with just the basic part of the mod and deactivated the other 3 parts, game still did crash around the time i was getting my 1st unniversities.
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    Super Power Modpack - Total Conversion

    Has anyone done a crash-free game without spionage yet?
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    Super Power Modpack - Total Conversion

    I love this mod. Every change is made for a reason and the game feels so rewarding. Sadly in my 5 games so far the game crashed around turn 200 or so. Game crashes to desktop immediatly after an action like putting down a great person improvement/ diplomacy deal / trade route assignment... No...
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    Hulfgar's Modpacks - Industrial and Complete Edition

    I just made a game and except for the civ balancing this game has everything i could wish for and more. Let me tip my hat to you and thank you deeply.
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    Hulfgar's Modpacks - Industrial and Complete Edition

    Does this mod balance civs/units ?
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    3.16 possibilities

    It seems the only way for the ai to win is per science. Would be nice to let some leaders to focus more on diplo/culture victory.
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    Couple of Mods

    It seems works are starting on a big next patch without thal,but maybe you could fix culture/diplo victory. The ai seems less focused on getting a diplo/cult victory plus this mod greatly increases culture gains without touching culture gains. Optional there could also be added a time for the...
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    Couple of Mods

    Is japan still fine with its samurai getting weakened from 37 to 28strength?
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    Strongest and Weakest Policies

    Rationalism should be replaced by a spionage tree. As it is now you benefit from rationalism the most if you are ahead securing you the game, because science become more and more important late game. The spionage tree should act as a gap closer, helping you stay in the game if you are behind...
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    Landsknecth / Mercenary Army

    Landsknechts: Do not cost mantainance and are stronger, but dispappear after 50 turns.
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