Recent content by terentius

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    More Navy in CIV 5

    This is something a lot of people want to see improved. I think naval units ought to have much greater movement rates compared with land ones. I don't want to repost all the ideas everyone had in this older thread, so I'll simply provide the link...
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    Civs - thinking out of the box

    Hi Commy, regarding the jet fighters, I wanted to throw in some distinct and different-looking models (again, for 'flavour'), so that there are delta-wings, forward-swept wings, swept-back wings and the like. But I'm not so attached to these idea that I'm unwilling to have them replaced by...
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    Civs - thinking out of the box

    Hi Glored and Flyingchicken, perhaps we can work out what would make a good 'national wonder' (like the Sphinx, Great Wall, etc) and what would make a good 'highlander' wonder (as in, 'There can be only one!' - actually, that's probably not such a good nickname...). I quite agree that...
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    Civs - thinking out of the box

    Hi Swedishguy, Wonders. "They're meant to be a source of power, and whoever gets there first, gets that power." OK, but to my mind, that would apply better to something like a 'race' (Space Race: if you win, you get tactical advantages; race to circumnavigate globe: you get commercial...
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    Civs - thinking out of the box

    Swedishguy: Unique Wonders are ********. How so? Is it the concept? The Sphinx is uniquely Egyptian, Eiffel Tower uniquely French, Great Wall uniquely Chinese. Why allow other countries to build monuments that have nothing to do with them? In the game, wonders are one-off constructions...
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    Civs - thinking out of the box

    Lockesdonkey: I guess the issue is deciding whether to take a nation's history based on the land it occupies, or the people/culture that occupy it. In the case of the Americas, Australia and New Zealand, where existing cultures were supplanted by colonists, I can see how this may be more of an...
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    Civs - thinking out of the box

    Hi Glored, OK, so a 'Siam' civ could cover mainland SEA and 'Malay' the archipelago. In the system I've been tinkering with, Burma, Thailand and Cambodia would be included in the former, Malaysia, Indonesia, and the Philippines in the latter, to guarantee enough material to give the...
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    Civs - thinking out of the box

    Hi Glored, I think I had Malacca Straights pirates in there as industrial/modern-era pirate units. Correct me if I'm wrong, but my understanding is that the straights are named after Malacca, but the pirates operate out of the Indonesian archipelago, hence the name from one and the unit...
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    Civs - thinking out of the box

    Hi Flyingchicken, ...true, and that is part of civ's appeal, but how much can you change before a nation is no longer the nation you thought you were playing? Why bother having 'national attributes' or unique units when you could simply have a generic Civ2-style nation that's different in...
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    Civs - thinking out of the box

    Beyond the Sword looks like it'll fill some gaps (yay, they're using the Shwedagon Pagoda, Moai statues on Easter Island and the 'Christ the Redeemer' statue... nice to know others think they're worthy as well!), but I'm wondering if there will be any significant changes to gameplay. As...
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    Civs - thinking out of the box

    Sadly, I'm not a modder! I started this thread primarily because I was dissatisfied with the current set-up of civilizations in the game, ranging from the individual leaders' personalities influencing their civs (a hangover from CIV 1), to multiple civs when only one was really required (most...
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    Civs - thinking out of the box

    I put NZ in with America (and Australia with Africa) based on art-sets, or which styles of buildings, skin colours etc would provide a 'best fit'. Since Australia for most of 'Civ-history' resembles many African nations, I snuck it in there. For NZ, I know that the routes of migration taken...
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    Civs - thinking out of the box

    Perhaps the best way to give a nod to languages is to make them a factor in cultural victories: can you make your language a 'lingua franca' between two other nations? (For example, as Latin, Greek, English, French and Spanish have been?)
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    Civs - thinking out of the box

    I'm currently reading "Empires of the Word" by Nicholas Ostler. As a completely different take on 'thinking out of the box' for civs, what about civs based on languages? As Ostler points out, languages, civilisations and culture are all tied together (the most pithy summing up I've come across...
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    History: Great People vs Social Pressures

    > As epic as civ is, it is not epic enough to follow through on your idea. Maybe it could be one of those turn on/off options at the start of the game? It may work better for Epic-length games rather than the quicker ones. I agree with holy king that I'd rather go to war/peace with the...
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