Recent content by TGNLPp

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    slight change, and addition to roads and RR's

    Yes,but only if one of two conditions are met -make them an instant upgrade, either when the research is acquired or at worse when some installation is built within cities(that ones hard to work). -an earlier suggestion, that i can choose to build a maglev in a tile that lacks even a road...
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    slight change, and addition to roads and RR's

    my 2 cents. change roads to 1/2, but not 1/2 a movement point, 1/2 the movement cost of the tile. Atleast for things like mountains. When you build a road on a mountain, especially pre dynamite and the days of tunnel creation, you build the road where you can, going up and down and twisting and...
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    What's the biggest problem with MultiPlayer Civ?

    what annoys me the most, waiting. the standard turn based mode in single player just doesnt cut it, especially towards the late game, too much waiting for the other guy to finish is boring and prolongues the game too much. The simultaneous turn mode(offered in conquest only i believe) was a...
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    standing armies and conscription

    Excellent, Really, Thank you. Before i begin, I'll note, i think i agree more with sir schwick than he agrees with me, i definetly like what he said in response. I understand your fear of mirroring history, and that it would reduce the fun of the game, rewritteability. My goal is to mirror...
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    standing armies and conscription

    Ah, good, a dissenter. Can i get you to elaborate? I really want to know exactly what bothers you about it? Yes it reduces the frequency and duration of war, but i think it makes the wars that do happen alot more interesting, alot more meaningful, and fun, atleast to me. Granted some of my...
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    More Realistic Naval warfare

    Thank you for the link, And thanks to everyone who responded for the feed back. One thing discussed on that thread that i didn't bring up here , but see NP300 did, was submarines, I see others have mentinoed much of this, again NP300, but I'd like to throw my own two cents in there anyways...
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    More Realistic Naval warfare

    Dang good point, anyone started a thread on that yet? I'd love to give that a read and see what people are thinking! I like, What i was thinking, and it admittedly might be needlessly complex, ships have a zone of control, probably based on era, or just bombard range. So in ancient times you...
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    More Realistic Naval warfare

    Something thats always bothered me about the civ games, aside from the lack of naval warfare, is the unrealistic(in my oppinion) way its conducted. Im not saying this will definetly make it more fun, but im throwing it out there for discussion if anyones interested. I only saw the capturing...
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    standing armies and conscription

    Theres always commercial merchant ships which could be "conscripted" or "commandered"(sp?) as troop transports. They would probably have a penalty that they could only unload within a city with a harbor since they aren't geared to really deploy troops, or something similiar, so you'd have to...
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    standing armies and conscription

    As far as the army readiness goes, i was thinking of an option, perhaps really only applicable to naval vessels, to decommision, "mothball", units. they would loose any experience levels, take a turn to reactivate. Be completely vunerable, but allow you to have the units without paying the...
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    standing armies and conscription

    An Idea I'd like to offer for consideration, I looked, and didn't see this mentioned anywhere(i really did). Id like to see Conscription offered earlier in the game, Really from the start. And see the use of standing armies reduced. Historically, Most nations have not maintained a large...
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