Recent content by that_guy

  1. T

    AI pays 190 g/t + techs for Medicine?

    There are two things at work. One is availability. If you're the first to a tech, the price goes up. If one or two other civs have it, it's much less valuable. Especially since they trade tech like fiends among themselves, apparently. The other is how valuable the tech is. Medicine is key to...
  2. T

    Resource and luxury distribution

    Generating maps in the editor is useful. When I first got the game and was having the same WTH? moments that a lot of people had, I did it quite a bit. Didn't even play the maps, but just scanned the resource and luxury distribution. It is random. Though it sometimes doesn't seem that way. I...
  3. T

    Editor question

    There's a Help button on those editor screens ;) X and Y determine where the advance is located on the Advisor screen.
  4. T

    space ship components?

    On further review ... I dug up a save game (about 5 or 6 turns before finishing the Apollo Project), and gave it another go. And the component building blockage was gone. I could build any component for which I had needed tech in any city. Go figure. I also realized what may have happened...
  5. T

    space ship components?

    I'm probably just missing something, but this has me puzzled. In a game a few days ago, I was the dominant civ and had my empire well developed. Sufficient resources, all cities connected by rail, lots of improvements, etc. However when I started building space ship components, I found some...
  6. T

    Jungle Terrain is a pain

    And just to reiterate the suggested strategy upthread, if you find yourself in a position where you have to deal with a bunch of jungle, dedicated squads of workers are the only answer I've found. Yeah there may be something else they could be doing, but if you gotta clear the ground, it's the...
  7. T

    resources and

    You do know that you can change resources some, using the editor? If you run it and turn off "use default rules", then you can access Natural Resources and alter how often they appear, globally. Make some changes then generate a map to see the effect. You might also want to do the same using the...
  8. T

    Oil problem/bug - anyone solved it?

    Saw that. I think it might have been the pre-patch mod (?) -- some pack I'd been using anyway. At any rate, open up whatever scenario/mod pack you're using in the Civ Editor, and edit Terrain. If you check Coast, you'll probably find that Oil is enabled there. For obvious reasons, you don't...
Back
Top Bottom