Recent content by The Mad Monk

  1. T

    Weavers Hut Resources and Sentry

    Thanks for responding! No, I have flax, its developed, roaded, and shows on the city resource screen with a :) next to it. No weavers hut available, though, because its looking for flax fibres, not flax, and there appears to be no way to get flax fibres from flax. I had a similar issue last...
  2. T

    Weavers Hut Resources and Sentry

    Yes, two separate issues :) Sentry and Automate Protect use the same key (s), and AP is taking priority on those units that can use it -- which is most of them. This is bothersome, since sentry is used a lot more. The resources for the weaver's hut are either only accessible later in the...
  3. T

    Your Population Exceeds The Domination Limit

    I got this message in red along with a percentage, upon founding yet another city. What exactly does it mean? It sounds like something that should be avoided, but I see nothing amiss apart from the extra four unhappy faces in each city. Even the number of cities penalty doesn't look bad.
  4. T

    Quick Modding Questions Thread

    I think I discovered the problem, if not the solution. http://forums.civfanatics.com/showpost.php?p=13009178&postcount=228 The Extra mod didn't come with its own DLL, and I doubt the DLL I threw in from 40Civs touched the resource limit. Extra probably threw in all the resources it could...
  5. T

    Quick Modding Questions Thread

    For (2) I suppose you could use the brute force method of adding the hurrys to every civic, including the starting ones, but I'm sure there's an easier way.
  6. T

    Quick Modding Questions Thread

    I think so, I put the vanilla image in the first open box after the pearl resource, which was the last resource in that line, and I did that in both files. The vanilla was from another mod, so I imported each image from its respective .tga file.
  7. T

    Quick Modding Questions Thread

    This is what I'm seeing. I don't know if it matters, but I used the Extra mod as a starting point.
  8. T

    Quick Modding Questions Thread

    Hmm. Vanilla shows up correctly now, but the icons on gamefont_75 (which appear to be ones showing when hovering something on the map) are still off. This only impacts icons in the rows after resources, not before. I get the impression that a pointer is off, but I don't know where to find it.
  9. T

    Quick Modding Questions Thread

    I think I found it. I'll try it out. Thanks!
  10. T

    Quick Modding Questions Thread

    I'm sure I'm missing something simple, but after I added a resource (which looks fine, btw), some of the miniicons got screwed up. Unit's move now has a :) next to it when the unit is hovered, and hovered luxuries have a :( where a :) should be. Things like the food miniicon are fine. Thanks!
  11. T

    Making very simple buttons (and flags) for dummies

    DXTBMP in first post no longer available at link.
  12. T

    Quick Modding Questions Thread

    Okay, thanks! I see I have some civs to chop, then.
  13. T

    Bigger world sizes...Ok, how?

    If there are world sizes you've not using, you can just appropriate them and fill in suitable numbers -- my "duel" setting is at 50*80.
  14. T

    Quick Modding Questions Thread

    I need to cut some graphics overhead. How does the game pick which graphics to load? Does it do it when the specific graphics are needed, or does it load all those that are needed by the selected civs at the start? Or does it just grab everything at once?
Top Bottom