The Mad Monk
Chieftain
- Joined
- May 14, 2013
- Messages
- 18
Yes, two separate issues
Sentry and Automate Protect use the same key (s), and AP is taking priority on those units that can use it -- which is most of them. This is bothersome, since sentry is used a lot more.
The resources for the weaver's hut are either only accessible later in the game (wool, cotton, silk) or not at all (flax, hemp). This has a knockon effect for things like the ropemakers hut, sailmakers hut, and rope bridges. I sort of expected a "gatherer" building like there is with grain, but I can find nothing. I would have brought it up earlier, but I couldn't make out if it was deliberate.
Sentry and Automate Protect use the same key (s), and AP is taking priority on those units that can use it -- which is most of them. This is bothersome, since sentry is used a lot more.
The resources for the weaver's hut are either only accessible later in the game (wool, cotton, silk) or not at all (flax, hemp). This has a knockon effect for things like the ropemakers hut, sailmakers hut, and rope bridges. I sort of expected a "gatherer" building like there is with grain, but I can find nothing. I would have brought it up earlier, but I couldn't make out if it was deliberate.