Recent content by thecraftybee

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    Project to Convery Great Prophet Points to Other GP Points.

    That's great to hear, at least I'm getting something back. I stopped playing around 2019 and only just returned this last month.
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    Project to Convery Great Prophet Points to Other GP Points.

    For some reason, I am inordinately disappointed that Great Prophet Points go to waste once you have a religion, or all others have been called up by other civs. I would like a mod to enable a new project to be able to be run in you Capital/Palace that once run, will turn any Great Prophets you...
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    Requested Mods

    On the Steam Workshop there is a mod called AI Wonder Progress (New Frontier) by BlueMoon that lets you see if another civ is building a wonder and how long it will take at present for them to finish it. That can help you decide if you want to start a specific wonder and also allows you to chop...
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    Civ Ideas & Suggestions Not-Worth-Their-Own-Thread

    Great Migrations. Specific animals roam the map in predictable ways and give benefits/penalties whilst they pass. Each continent would begin with 1-2 types and there may be 3-4 sea based migrations. For example, a herd of buffalo move 1 tile per turn from point A to point B across the...
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    Revising strategic resource usage

    I’d like to see all units nerfed to about 66-75% of their current power and have any strategic requirements removed. Then have any city be able to use 20 iron/horses/aluminium etc to produce a strategic cache that boosts it up to 125-150% of normal and maybe a specific boost. A Strategic Horse...
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    Gedemo's civilizations

    Now we have a CS picker, is there any chance of you uploading a single mod containing all your CS? My load order is rammed full of your mods, but I only like to pick a few each game.
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    Losing my UI

    Thank you Laurana. I've just run through 50 turns of a new game very quickly and it seems to be working fine after I deleted and then unsubbed from Slide Notifications and Simplified Gossip. Before I start my next proper game, I'll look at installing the fixed code. Thank you so much, you...
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    Losing my UI

    Thanks Laurana. Mods beginning with xxx are subscribed but not enabled. Here goes: Better Civilopeadia Better Coastal Cities and Waters Better Desert, Snow and Tundra Tiles Better Espionage Screen Better Loading Screen Better Report Screen Better Resource Yields Better Trade Routes xxx...
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    Losing my UI

    I've not played the game for about six months and came back to it yesterday. I started a game with nearly all my old mods from back then, plus a new Pokiehl mod, Civilizations Expanded, but around the mid-teens turn, my UI disappeared completely and when I hit Escape, a number of the options...
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    [R&F] City-States Expanded

    Apologies if this is not one of the CS from this mod (it doesn't appear on the OP, but not sure how up-to-date that is) but I've just become suzerain of Mantua, a cultural CS. It bonus gives +3 influence per turn and envoys generate +1 culture. I'm getting the influence but not the culture...
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    [GS] Wondrous Wonders (Updated for Gathering Storm)

    Earlier in the thread there was a discussion on the power of TA being too strong. I agree. I would prefer to see it nerfed a little. Perhaps, only allow one type of unit to be doubled, range, melee, anti-cav, heavy cav, etc. Or the first unit of each type to produced in the city to be...
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    Better Espionage Screen

    I've had to turn this mod off since the latest patch as it blocks the espionage screen from opening at all. Looking forward for an update. Same thing happens with your other essential Better Trade Screen mod too.
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    Sukritact's Civarium

    Similar to Iceman above, I want to thank you for producing such sterling content. I've found a bug with Ethiopia's Zara Yaqob: I've earned a Golden Era and chosen the bonus that gives me gold/faith purchasable civilian units with a 30% discount. The next era, I've chosen something else and lose...
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    Unit Name Changes at Start!

    I.ve been wanting this too, especially for builders.
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    Aqueducts not bound to tiles next to City Centres

    Are there any mods out there that remove the restriction that Aqueducts must be adjacent to City Centres? I would sometimes like to build Aqueducts in the second or third ring, especially if my city has not been founded on fresh water. IIRC, Quo's Combined Tweaks changed Rome's Bath to be...
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