Recent content by TheFinalChiTown

  1. TheFinalChiTown

    Air Combat QoL suggestions

    My Civ 6 games of late have focused around aerial domination. This has involved starting games in the modern era and playing through the future era. The future era is important because that is when the AI gets its AA upgrade for GDR's, giving the AI its best anti-air weapon that it can actually...
  2. TheFinalChiTown

    [GS] [1.0.7.9]Tribal village doesn't give reward if moving onto it causes you to meet another civ

    Please see attached save. Builder moves from coast tile onto land tile with tribal village. Moving to this tile reveals Korean scout, meeting Korea for the first time. After dialogue box closes, no tribal village bonus or era score is applied. Edit: reward was given (recon unit) but era score...
  3. TheFinalChiTown

    6otM 98 AAR

    I gave this GotM another shot on a different map after getting my trash kicked by @DanQuayle. You all should give this map a try. I bet someone in the GotM crew can get under T100. The map sets up very well for taking advantage of the AI bug of selling relics for 1 diplo favor. And the tech...
  4. TheFinalChiTown

    [GS] (Let's Play) Fast Culture Victory with Mapuche!

    Hi All, Here's a great seed for a fast cultural victory with Mapuche via reliquaries. This involves taking advantage of the current bug where the AI sells relics for 1 diplo favor in the classical era. Enjoy! Game settings: Difficulty: Prince DLC: All except NFP Map: Standard size, continents...
  5. TheFinalChiTown

    6otM 98 AAR

    CVT177 Plan was to increase appeal with Liang’s city parks and build as many Chemamull as possible. I wanted to build Big Ben to get for the flight eureka. Ended up building Oxford because Scientific Theory was the first industrial tech I unlocked. Also built Eiffel tower late.
  6. TheFinalChiTown

    [NFP] November Update Video

    @bite I'm looking at your feature maps for the first time. Very cool.
  7. TheFinalChiTown

    Playing faster late game

    Pre-placing districts uses the discount. I’m sure of this. Welcome to GotM btw! I stand by what I said! If you think losing turns to pillage gold is worth it, then come over to GotM and throw down! Your point about multiple fronts is a good one. I may edit it in if I can think of a good movie...
  8. TheFinalChiTown

    Playing faster late game

    I’m flattered ha. Here’s one thing about civ 6: the time is takes to win is very much dependent on your start/map/civ. It’s unfortunate that you rolled Victoria on a Pangea map. What I think you should do next: Stick with Victoria Lower the difficulty Choose a water map such as island plates...
  9. TheFinalChiTown

    Playing faster late game

    Go for fewer turns, not faster turns. Try to win a domination game in under 150 turns. Check out my deity domination guide: https://www.reddit.com/r/civ/comments/haixz5/deity_domination_tips_plus_quotes/
  10. TheFinalChiTown

    [NFP] What should be the focus of future updates?

    Add a new victory conditional such as Economic Victory.
  11. TheFinalChiTown

    deleted

    For me, the question of chopping isn’t centered around “if” but “when”. Theoretically, to maximize your civ, you’d want most every “hard” resource(woods, stone, crabs, etc.) chopped by the time you win. Typically, earlier chopping is better because, as in the real world, the value of...
  12. TheFinalChiTown

    Wishlist of Simple Things for Upcoming Patches

    100% agree about the overflow. I thought it only was disrupted by pillaging. If it’s disrupted by boosts, that’s insane.
  13. TheFinalChiTown

    When to go for the Culture district?

    Build them next to wonders. https://www.reddit.com/r/civ/comments/j4448p/we_worship_artemis/
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