Recent content by tilleul

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    To those with d3dx9_32.dll problems

    Just for the record about those directX dll problems: I'm using Windows Vista and I've installed the Dx9.0c files as requested and applied the patch. When I first ran the game, the only part that I could access was the main menus. Everytime I wanted to start the game (right before Leonard Nimoy...
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    getting crc error when I install civ 4, warlords, or bts

    OK, I've found the culprit: it was a little piece of software called SOUNDMAX. This is a mixer for my motherboard integrated sound card. This software replaces the original Vista mixer and strangely had trouble recognizing my sound hardware (most notably headphones). I removed the SoundMax...
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    getting crc error when I install civ 4, warlords, or bts

    More on this problem. For my part, this has definitely something to do with my DVD drive. It's a brand new 18x CD/DVD-writer LG drive (model GSA-H45N). The same kind of behaviour has been observed with another InstallShield game (FEAR). I have also experienced "Transfer feature errors" as...
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    getting crc error when I install civ 4, warlords, or bts

    I have the same problem (not with the same file though). Running vista as well. I tried copying the whole dvd on the C drive and got the same problem with another file. the only solution I found was to install from the dvd and when the message pops up, extract the dvd, close the tray again and...
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    Forts

    yes the AI does build forts and even on resources outside their city radius and on resources they can't exploit yet because they don't have the appropriate technology. For instance, I've seen a fort on an oil tile years before the AI got Combustion. However, I don't know if the AI uses the...
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    (IS THIS A BUG?) gold/turn not stable when changing sliders % up and then back down

    I don't know if this is a bug or if I'm missing something but sometimes when I change my percentage of :science:/:culture:/espionage up and then back down (or the other way around), the amount of :gold: available per turn is not the same. At first I was thinking that maybe some of the tiles...
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