bonafide11
Worker
Forts really are sweet now, I use them all the time, especially in the late game.
So why couldn't I send ships through my fort on a 1-plot island?
I don't always do the Fort on a resource outside of the fat cross. Mainly because Fort usually take 10 turns to complete, and building the improvement usually costs less than 10 turns. Obviously it depends.
They're the same as before, plus the following:
Ships can enter them.
You can garrison aircraft in them (which becomes very useful because you can only place 4 aircraft in a city now, 8 with an airport, which makes airports key espionage targets...)
They provide access to any resource on the tile on which they are built.
heres question.. People are saying Forts get you resources yada yada yada..
So if theres Iron, I can build a fort on it and get the iron? Then why bother building Mines, plantations, oil wells, Ect? or do you get a better deal with mines?
Nobody answered the question as to whether or not the AI utilizes the "build fort" improvement.
As soon as I get the game i'm definitely going to give them a try. 10 turns to build is a bit harsh, I don't remember them taking that long on Civ 2; then again if your workers have nothing to do why not? lol
Now when Firaxis has made a fort a valuable improvement, isn´t it about time to upgrade the workshop as well? I suspect they are very rarely used.![]()
If a resource is outside any of my cities fat squares, I just put a fort on top instead of the actual improvement.
I am not going to be able to work the resource and gain its improvement bonus, so with the fort I still gain the resource for trade and also have a place for some later bombers.
Are you crazy? Caste system + state property = 4 hammers compared to a mine which is -1 food +4 hammers(including the hill +-1 as well as railroad).Now when Firaxis has made a fort a valuable improvement, isn´t it about time to upgrade the workshop as well? I suspect they are very rarely used.![]()
what does caste system have to do with it?Are you crazy? Caste system + state property = 4 hammers compared to a mine which is -1 food +4 hammers(including the hill +-1 as well as railroad).
The only reason why you would want something else is if you needed a farm or a watermill(if theres a river near) to max out the city size. The only real benefit with hills + mines is that you can discover resources which can bump it up to -1 food +6 production(with railroad) but it can also lower the production if its gems/silver/gold.
In short, workshops own but are pretty "meh" if you arent running CS+SP.![]()
IIRC caste system now gives workshops +1Hwhat does caste system have to do with it?