Neither Cavalry or Coastal Fortresses go obsolete in my games. The reason for Cavalry is that they can operate in mountains without road, unlike mechanized units. They can shelter the workers building the roads for the mechanized units. I keep Infantry for the same reason. Operations in...
I have transport set to no escort, with a capacity of 10 units so that I can load two armies, of five units, on them. The AI generally loads 1 unit per transport, although it sometimes loads as many as three. When working in the Pacific in any World War 2 scenario, I give destroyers and...
Greetings, I greatly appreciate all of the work that you do in putting this mod together. I love all of the additional units, and some of the options that it gives. I apologize for sounding grouchy at times, but I really do like your work.
Timerover51
For those interested, I am still plugging away at this, as I really like having access to all of the World War 2 units and other goodies in the various building and some of the Techs. I have discovered that in the original file, the Byzantines have no Infantry, but do have the Rifleman. I...
Civinator, adding units is what I am most hesitant about. Resources, no problem. Buildings I have tried a couple of time. Units I have only managed one, and that was adding a Carthagian War Elephant. Thank you so much for posting this.
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