Recent content by timerover51

  1. timerover51

    [C3C] (How) Would you nerf Republic?

    I do not think that I appreciate that comment. I do not view it as a joke.
  2. timerover51

    Age of Heroes: A Late Bronze Age Scenario

    I downloaded this version. Age of Heroes 2 (Updated 6/12/2025)
  3. timerover51

    Age of Heroes: A Late Bronze Age Scenario

    I am getting a missing Weaponsmith pediacon text.
  4. timerover51

    The Monstrosity - Earth map 500x262 & The Monstrosity - Marathon edition

    Are you looking for resources to be accurately placed, along with forests? As for starting places, that is something that I could help with..
  5. timerover51

    RADICAL EARTH - Sumeria!

    That is an interesting but small map to put all of the civilizations on. I think that I will get the map and make some modifications to the units.
  6. timerover51

    Obsolete strategic resources

    Volcanic Ash makes great concrete.
  7. timerover51

    Age of Heroes: A Late Bronze Age Scenario

    I downloaded this a long time ago, and where it is is anyone's guess. I downloaded it again and will give it another try.
  8. timerover51

    Obsolete strategic resources

    Neither Cavalry or Coastal Fortresses go obsolete in my games. The reason for Cavalry is that they can operate in mountains without road, unlike mechanized units. They can shelter the workers building the roads for the mechanized units. I keep Infantry for the same reason. Operations in...
  9. timerover51

    Increasing Naval Transport Capacity to Boost AI Invasions?

    I play at Regent level which might account for some of the differences in the AI using naval transport.
  10. timerover51

    Increasing Naval Transport Capacity to Boost AI Invasions?

    What level of difficulty are you playing at, Civinator?
  11. timerover51

    Increasing Naval Transport Capacity to Boost AI Invasions?

    I have transport set to no escort, with a capacity of 10 units so that I can load two armies, of five units, on them. The AI generally loads 1 unit per transport, although it sometimes loads as many as three. When working in the Pacific in any World War 2 scenario, I give destroyers and...
  12. timerover51

    Greetings, I greatly appreciate all of the work that you do in putting this mod together. I...

    Greetings, I greatly appreciate all of the work that you do in putting this mod together. I love all of the additional units, and some of the options that it gives. I apologize for sounding grouchy at times, but I really do like your work. Timerover51
  13. timerover51

    Civilization III Conquests Plus

    For those interested, I am still plugging away at this, as I really like having access to all of the World War 2 units and other goodies in the various building and some of the Techs. I have discovered that in the original file, the Byzantines have no Infantry, but do have the Rifleman. I...
  14. timerover51

    Modding Q&A

    Very probably.
  15. timerover51

    SCENARIO: Age of Imperialism; 1895-1924, Deluxe Version

    Civinator, adding units is what I am most hesitant about. Resources, no problem. Buildings I have tried a couple of time. Units I have only managed one, and that was adding a Carthagian War Elephant. Thank you so much for posting this.
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