My Tiny Atlantis Earth Map 100X100. Need help to make it bigger... And Randomizer feedback loop mod...

Lazy sweeper

Mooooo Cra Chirp Fssss Miaouw is a game of words
Joined
May 7, 2009
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902
Location
Saturnia
Here is in all its glory...
I have included Atlantis.Antarctica but it's very small...
Someone with the knowledge to make it a bigger map, could please save it like 500x100? Or something like that?
I would like to try some Q-Bert pyramidion experimentation with the Y-axis but have no idea how...
maybe just cheating with some ice walls and thats it...

Also I would love cities could be built on top of mountain but either I have no idea how to enable it from the editor, or
if there is a modded editor somewhere is using... tnks.

STandard civs, no strange rules or mods, everything else is C3 conquest Vanilla.

Also I had this idea for a Animals-resources mod, that would basically regenerate and randomize them at some intervals... something like the plague
mechanics, but it would activate a re-roll the resource only for Horses, fishes, Whales, Elephants, Cattle, Deer, (pigs,lamas,goats,crabs, all extra resources that have more than one leg like an Ostrich... that would be considered Pearls so gem-like) Somehow something like the Black Plague (maybe just rename it...) but effectively is a shell Cmd to rerun this randomizer, so it would like leave open the editor on the background, make changes on the fly, and inject back the map, delete the new turn, and hide-load the new re-randomized map, like a import-export loop feedback of sort... Idk if it could work... anyone with more coding ability than me or confidence is very welcomed...

 

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I have downloaded it and will see what I can do about it. Do you have to have it in Vanilla, or can it be converted to Play the World and Conquests? As for animal resources appearing at different intervals, that can be done by having the appearance be dependent on tech advances. You can adjust where cities can be built by going to the terrain rules in the editor and checking the cities box in each terrain characteristics chart.
 
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