Recent content by TimurB

  1. TimurB

    Future Perfection

    Im waiting your review :) You ll need the Future World mod v.6 and one of those 3 versions. V2 and V3 are almost the same.
  2. TimurB

    Smart AI mod released!! Discussion on the mod

    Check this part: <MinCompatibleSaveVersion>2</MinCompatibleSaveVersion>
  3. TimurB

    Smart AI mod released!! Discussion on the mod

    Somehow the a.i keeps making combat unit even tho their income is negative. And they can make progress in science (so far i know, if the wealth is zero, your science would be downgrade). And you should make the range units who can attack more than once, commit the multiple attacks more often.
  4. TimurB

    Future Worlds

    I ve played this mod with Enlightenment era so many times, and no problem so far (unless the fassil ghabi error, but thats the fault of EE mod). Perhaps, you are playing this mod with other mods that change the information era tech tree??? I ve release the new versions of Future Perfection...
  5. TimurB

    Future Worlds

    Finally, i understand the cause of this error: [7600.384] Runtime Error: ...\Sid Meier's Civilization 5\MODS\Future Worlds (v 6)\Lua\CityNearbyMapDatasV4.lua:1105: attempt to index field '?' (a nil value) The main reason is: there re so many undeclared variables in futureLua. Ex...
  6. TimurB

    Future Perfection

    Thanks dude! The new versions have been released.
  7. TimurB

    Future Worlds

    Finally, i posted it. https://forums.civfanatics.com/threads/future-perfection.626134/
  8. TimurB

    Future Perfection

    Its a simple patch that make the Future Worlds V.6 into awesomeness. LOL Compatible: Any mod or patch that compatible with Future Worlds V6 Incompatible: Any mod or patch that incompatible with Future Worlds V6 V1 logs: Fixs: The new nexus can have promotions like carrier Working swarm for...
  9. TimurB

    Future Worlds

    Actually, its a mod with dependency of future world V6. People would need the FW v6 to use my patch. Ups. You know what? Me bad!!! X-P I just saw the top 10. Not view all of the top 100 most-played games.
  10. TimurB

    Future Worlds

    Yup, finally i fix it. Anyway, i would like to release my own patch of this FW mod. Do you think, i ll need Mischa's permission? His last activity was on Jun 19, 2017 tho o,O
  11. TimurB

    Hello MIscha. I would like to release my own patch of your Future World (v 6) mod (i think, i...

    Hello MIscha. I would like to release my own patch of your Future World (v 6) mod (i think, i would be in this forum. Not in the steam, tho). Is that ok with you?
  12. TimurB

    Future Worlds

    Oh right. I was completely forgetting local happiness cant be higher than city pop. Any idea how to make a function to fire at the end of turn for computer players? And how about Game.GetActivePlayer()??? Is it working only for human player too?
  13. TimurB

    Future Worlds

    LOL, i dont see any civ 5 in that stats X-P So, how to use multiple happiness for local then? Anyway, it seems like the ActivePlayerTurnEnd aint work for AI players. The SwarmEffects function aint working.
  14. TimurB

    Future Worlds

    Is anyone still playing civ 5? :O I just knew if the multiple happiness from sanctuary dummy aint working. <Row> <Type>BUILDING_FW_SANCTUARY_DUMMY</Type> <BuildingClass>BUILDINGCLASS_FW_SANCTUARY_DUMMY</BuildingClass> <Cost>-1</Cost>...
  15. TimurB

    Future Worlds

    Dang mate! I was refreshing the mod files, and this error returns. Runtime Error: C:\Users\DK\Documents\My Games\Sid Meier's Civilization 5\MODS\Future Worlds (v 6) A2\Lua\CityNearbyMapDatasV4.lua:1105: attempt to index field '?' (a nil value) I was just activating the FW mod and Ingame Editor...
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