For me, my answer is entirely contingent on the execution. In theory, I'd say yes. In practice, perhaps no. One of the biggest criticisms of games in their later stages of development is that they are prone to feature bloat. I think modes have the potential to be an elegant solution to that...
This right here is a make or break detail for me. I've always wanted dark ages to mean losing cities, but I wanted that to come from stricter loyalty and amenity penalties, not the flip of a coin. If there's a method to the madness that you can prepare for, I'm a lot more likely to be on board.
I'm pretty sure that the lack of early civic choice is a deliberate choice by the developers. Civ 6 is the first iteration to split the tech and civic trees. For better and worse, the goal of the civ franchise has been to make it accessible both to new and returning players. If new players are...
I could be off the mark, but I'm going to wager it's not really just you so much as most here are more relieved by the improvement this makes to the AI than they are frustrated that it makes the player choices less interesting. Like you, choral music is my preferred choice. For me, it's less...
I think you're right that looking at current promotion trees could be another place to draw inspiration from. However, I'm not sure that I only want to see combat factor or movement increases in the promotion tree as I think that would remove a lot of the interesting choice involved in...
My thoughts:
1) Have more unlocks such as flanking. For some possibilities, here's a list of military tactics. The Googles' suggestions of Sapping and Exploitation are perfect examples. I don't even think they necessarily need to be policy cards.
2) Similar to corps, armies, etc. have the...
As it stands, I think there is some missed potential in the civics tree to affect the military side of the game. Now obviously, military policy slots have a big impact, but there are very few things that tweak the combat itself. We only have a few cards and governments that buff combat directly...
Null, Laurier's line needs to be corrected to just say 15. I think that's an artifact from when I was considering voting Canada down but changed my mind and apparently didn't fully correct it. I've fixed it in my post. Apologies.
I know there was some discussion leading up to the release of GS and some just after, but now that GS has been out the better part of a year, what do you consider to be your ideal Maori settling window?
Edit: I considered adding a poll, but I wasn't sure how to frame the options. If anyone has...
Edit: The more I think about it, the more cases I think of that do not require the tile to be worked for the tile to have benefits. As a general rule, any direct yields provided by the tile will require a citizen to work them, while other benefits often do not.
In addition to luxuries and...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.