Recent content by Tiranasta

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    Caveman 2 Cosmos (ideas/discussions thread)

    Ah, well that's a shame. At least I was able to remove the 'one per group' limit by modifying CIV4SpecialBuildingInfos.xml. I've been playing for several hours since then and it seems fine, but I don't suppose there are any hidden dependencies on that limit (e.g. code in the .dll that assumes...
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    Caveman 2 Cosmos (ideas/discussions thread)

    I mean have the system be optional, so the player has the option of going back to the way it was in v37 and earlier where you can build as many wonders from a given 'group' as you like. Unless there's some technical reason that can't be done?
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    Caveman 2 Cosmos (ideas/discussions thread)

    I'm not suggesting removing the mechanic, just making it optional, as is the case for plenty of other C2C adjustments to the game. EDIT: And what you describe is precisely what I do. My goal when playing is simple: I have to get EVERY wonder (except those incompatible with my native culture)...
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    Caveman 2 Cosmos (ideas/discussions thread)

    Suggestion: Make the group wonders system into an optional game rule. Speaking for myself as a builder player with a seriously OCD-ish approach to the game, it bothers me to the point that I can't bring myself to play at all.
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    Will there ever be a "release" version of C2C?

    I'd like to ask if there's much hope for the technical issues identified in this old thread getting much better? C2C is a huge mod, and if there's nothing that can be done I understand, but as things stand I almost never play C2C these days because the performance and crashing (MAF) issues are...
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    Caveman 2 Cosmos

    Does "Minimize AI turn time" in the BUG options have any drawbacks? I assume it does, or else I imagine it would be checked by default.
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    Caveman 2 Cosmos

    I'm playing the giant Earth map with pre-Columbian civilizations, and I'm at war with almost everyone on the continent (and annihilating them all). I'm also already in a perpetual golden age (I've got a bunch of very powerful units with Heroic II and no shortage of hostile units to kill). I...
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    Caveman 2 Cosmos

    With the option to abandon a city after capturing it, it seems that to someone who always razes (like me) it might actually be beneficial to initially capture the city, demolish all the buildings (for the gold) and THEN abandon it. Ok, so I don't capture civilians that way, but I already have a...
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    Caveman 2 Cosmos

    I'm certain I didn't. In this game, I've only been building cities over the ruins of defeated civilizations' capitals, and I never choose not to raze a captured city (if I accidentally did, I'd immediately reload, no matter how many turns it meant I'd have to replay). EDIT: CTRL-A worked (and...
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    Caveman 2 Cosmos

    Will do.
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    Caveman 2 Cosmos

    No. I'm not sure who the original owner was, but it was never mine.
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    Caveman 2 Cosmos

    I'm currently playing a game of C2C (V33) and there's a certain hostile city which I cannot raze. If I capture it, I get no option to raze it, it simply immediately skips to the build selection menu. Is there any particular reason why this might be?
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    Caveman 2 Cosmos

    Is there any way to limit the free Hunter 1 promotion from Hunting Instruction to only Hunter units? Given the penalties to combat with non-animal units, it's unfortunate to have all my military units getting it too.
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    C2C - ORION'S ARM / Encyclopedia Galactica Discussion

    Did anything ever come of this? As a fan of both Caveman 2 Cosmos and Orion's Arm, I'm greatly interested. (I hope you don't mind me bumping this old thread, I figured that since my question was a direct response to this it was appropriate)
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    FfH2 Bug Thread

    Yeah, I figured, but I'm fairly sure that it doesn't repeat itself even in that case. Of course, I could be wrong, as we USUALLY load from the same turn on which it went OOS. Next time we get an OOS, I'll test that.
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