Recent content by tndp

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    [MOD] Fall from Heaven

    Whoah, this is a long train of comments. Sorry if I'm repeating one. You need to over-ride the code that generates start locations - for one thing, it greatly over-values sea food, which you have severely nerfed. In particular, fish are a great deal harder to work in this game than they...
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    distance between ai cities

    Well, you could simply raise the *minimum* distance between cities. That's MIN_CITY_RANGE in Assets/GlobalDefines.xml. Raise that to 5, and I guarantee the computer will spread their cities out more.
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    Anti-sprawl mod ideas

    The best solution to this is to have larger tracks of wilderness between your cities, rather than having the suburbs of your cities poorly developed in the early game. If you can figure out how to make the maltese cross bigger - this would help. If a city could (eventually) farm hexes three...
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    Is it possible to change how health is calculated?

    I've been fiddling with the food-balance - I've found that doubling (almost) all food output, and increasing almost all food-costs by +50% has the effect I was going for (larger cities, chiefly.) However, I can't do much to the health modifiers. Ideally, I would like to make each point of...
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    Modding the "maltese cross" (and other things)

    Has anyone seen anything in the python files that might enable me to increase the footprint of cities (the plots they can work?) XXX XXXXX XX*XX XXXXX XXX changed to: XXX XXXXX XXXXXXX XXX*XXX XXXXXXX XXXXX XXX I'm thinking of a series of modifications that...
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    More Official Civ Leaders

    I think we should start out by adding leaders that people will want for scenarios. So, yes, we need Winston Churchill, Hirohito, Josef Stalin and Adolf Hitler so that you can do a good WWII scenario (Roosevelt and Mao are already in there.) We're missing some leaders for an (American)...
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    MakeAwesome.awk

    The script to do that is attached - it adds a bonus in every fourth square and leaves the map otherwise untouched. This might be (way) more bonuses than you want, though. Can you run awk scripts? The instructions to use it are just like those in the grandparent post.
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    MakeAwesome.awk

    I wrote this little script and decided I might as well post it. It takes a world builder save, fills it with special resources, strips off the ice-caps and adds many additional rivers. It also greatly raises the likelihood that tundra and desert hexes will be hilly (and thus not useless). It...
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    Something is odd with the bonus adding (my code does not behave as I would expect)

    Okay, I've tried two test impementations of addBonusType(argsList) - one of them does exactly what I expect, and one of them does not. This one works like a charm: def addBonusType(argsList): return None # The default handler is not to place any more of this type. You guessed it...
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    Firaxis - Please document the SDK, Python, XML

    Your manual is great, Dale, but it is not *remotely* comprehensive. It's really more of a scenario editing manual than a modding manual, unless there's more to it than manual.zip. You're also bashing a strawman - Uty explicitly did not ask them to document either Python or XML. He's asking...
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    Firaxis - Please document the SDK, Python, XML

    Why, those are the questions I've asked! I agree! Go with the advice of the professional: answer my questions. For myself, I would rather have a more extensive range of examples, I find them generally more accessible than documentation. The re-implementations in the map generation scripts...
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    The Modder's Guide to Civ4

    Elsewhere in the forum it has been implied (probably explicit instructions have appeared) that you can put modified Assets into a custom assets folder, which will be preferentially loaded allowing you to leave your originals unmolested. If the search feature in the forums were enabled I'm sure I...
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    Anyone had any success in reimplementing addBonuses()?

    This is somewhat related to a question I had about the schema for bonuses. I have a fairly good idea how it is that an addFeatures reimplementation should work, since several are included in the different random map scripts. However, there is no reimplementation of addBonuses supplied...
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    Exploring the limits - how drastic can a mod be?

    I'm just dipping my toes in this - still trying to get the XML and python figured out - but I wonder if anyone more advanced than I could answer whether or not any of the following mods might be possible? POSSIBLE is definitely the operating question here, as many of these would require...
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