One of my biggest peeves with Civ is the way the terrain maps get covered up by improvements and especially roads by even the middle ages.
I want to try some things and know if people think this might work, and if so tell me how to go about trying it; I'm not a programmer and can't seem to find the right files to play with.
My ideas:
1) Resources do not need to be conncted by roads to be gathered; the camp/mine/etc is enough. This takes away the need to build many roads. To compensate, roads take significantly longer to build.
2) Luxury resources take significantly longer to build improvements; OTOH the reward is greater.
Any ideas on how to implement these ideas, either in a theoretical or a programming sense, would be greatly appreciated.
I want to try some things and know if people think this might work, and if so tell me how to go about trying it; I'm not a programmer and can't seem to find the right files to play with.
My ideas:
1) Resources do not need to be conncted by roads to be gathered; the camp/mine/etc is enough. This takes away the need to build many roads. To compensate, roads take significantly longer to build.
2) Luxury resources take significantly longer to build improvements; OTOH the reward is greater.
Any ideas on how to implement these ideas, either in a theoretical or a programming sense, would be greatly appreciated.