Recent content by Tovarish

  1. Tovarish

    Civ6 DebugLocalization sqlite database with all Expansions and DLCs texts

    It wouldn't hurt if you told what purpose your uploaded file may serve :)
  2. Tovarish

    R.E.D Total War: Warfare Expanded Reloaded

    Well, I am one of those many, who cannot use the steamcommunity services because I have not bought any product from there. Could we see total war modpack uploaded here on civfanatics? I am sure there are many players who would like that!
  3. Tovarish

    R.E.D Total War: Warfare Expanded Reloaded

    No, I mean - could you please provide the link for the total war mod that R.E.D. mod depends on? I mean - for R.E.D. steel and thunder you probably need steel and thunder mod first. Similarly, for R.E.D. warfare expanded, one needs to install warfare expanded mod first, and only then the...
  4. Tovarish

    R.E.D Total War: Warfare Expanded Reloaded

    Could you please provide the proper link for the " warfare expanded" mod itself? Or is it already integrated? You know - it helps if I want to download the whole package by a couple of clicks.
  5. Tovarish

    New Era Settler +Walls

    That didn't answer my question which is: isn't it possible to bypass the restrictions of this mod by simply buying those settlers with money/faith?
  6. Tovarish

    New Era Settler +Walls

    What about buying settlers with money and faith? Are these options restricted somehow? Money is one thing but with faith you could mass produce 'em a lot.
  7. Tovarish

    Real Building Upgrades

    I do not think this is intended: The Norway gets +4 era score when built Stave church upgrade. This is in addition to +4 era score standard bonus for Stave church. The upgrade is so insignifficant for historical timeline, it should not get any era score bonus whatsoever.
  8. Tovarish

    Real Natural Disasters

    The game/mod are giving tile coordinates - where those natural disasters occur. Is there any way to see what coordinates what tile has? Just to have idea where EXACTLY what happened.
  9. Tovarish

    Tovarish Tweaks (TT) - Notable changes to strategic resource costs for units, based on gameplay logic and experience

    I have also increased every unit cost by 1 gold, so large armies are harder to upkeep and gold surplus is a bit smaller.
  10. Tovarish

    Tovarish Tweaks (TT)

    Tovarish updated Tovarish Tweaks (TT) with a new update entry: Notable changes to strategic resource costs for units, based on gameplay logic and experience Read the rest of this update entry...
  11. Tovarish

    Real Natural Disasters

    It probably should be obvious, but still I wouldnt mind if you mentioned that GS disaster intensity shall be reduced to 0 level unless the player does not want his map to be one gigantic disaster.
  12. Tovarish

    Modifying strategic resource costs to units

    I changed Mod ID number to start with 00 in modinfo file and that improved things - more units have desired costs, but that is far from satisfying - some units simply are not affected by the same code, no matter my repeated efforts. I looked at Database.log and it looks like chinese to me...
  13. Tovarish

    Modifying strategic resource costs to units

    So I had this mod "Logical resource requirements" by Takfloyd https://forums.civfanatics.com/threads/logical-resource-requirements.642600/ It was quite nice to play and the mod stayed with me for a long time. Now I edited the code to better change the strategic resource costs based on gameplay...
  14. Tovarish

    [GS] Wondrous Wonders (Updated for Gathering Storm)

    Have you tried this tool? https://forums.civfanatics.com/resources/civilization-vi-mod-expansion-converter.27735/
  15. Tovarish

    Real Eurekas

    Military science: kill unit with a crossbowman. Well... Dont you think its a bit too far fetched to boost a industrial era tech with a middle ages crossbow? Nobody could think two eras ahead those days, you know...
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