Tovarish
Chieftain
- Joined
- Feb 24, 2019
- Messages
- 84
So I had this mod "Logical resource requirements" by Takfloyd
https://forums.civfanatics.com/threads/logical-resource-requirements.642600/
It was quite nice to play and the mod stayed with me for a long time.
Now I edited the code to better change the strategic resource costs based on gameplay logic and experience.
I changed the code properly, using EXACTLY the same logic as the code was written.
And the result was/is a complete mess. Only the latest changes are taking effect for couple of units. The rest of units are no longer affected by any changes whatsoever, for some units it's very old changes, for some units no changes. Although the code is everywhere the same.
So what am I missing here? The code has the same logic for each modified unit. But only couple units at the end are affected properly.
Is it that game version has changed? Is it that some new files are required as modibility for Civ6 has improved? I have no clue. PLEASE, if you have any knowledge, tell me. There are no conflicts with other mods because I disabled the rest of the mods.
https://forums.civfanatics.com/threads/logical-resource-requirements.642600/
It was quite nice to play and the mod stayed with me for a long time.
Now I edited the code to better change the strategic resource costs based on gameplay logic and experience.
I changed the code properly, using EXACTLY the same logic as the code was written.
And the result was/is a complete mess. Only the latest changes are taking effect for couple of units. The rest of units are no longer affected by any changes whatsoever, for some units it's very old changes, for some units no changes. Although the code is everywhere the same.
So what am I missing here? The code has the same logic for each modified unit. But only couple units at the end are affected properly.
Is it that game version has changed? Is it that some new files are required as modibility for Civ6 has improved? I have no clue. PLEASE, if you have any knowledge, tell me. There are no conflicts with other mods because I disabled the rest of the mods.
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