Recent content by trias10

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    Getting Nukes to destroy capitals + city-states

    I've been working on a mod to beef up the nuclear weapons for a while now, and have hit a bit of a stumbling block. In the vanilla game, enough nuclear missiles hitting a city will eventually destroy it, as in, it will be completely gone from the game. This only works with nuclear missiles...
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    Trading 101?

    Cheers, I very much appreciate everyone's replies! One last question: in one game, I have spare luxury resources to trade (I own 5 silver mines). However, when I try to trade the excess silver away to my nearest neighbouring civilization, my silver doesn't even show up under the "+ luxury...
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    Trading 101?

    I'm not sure that's correct. I think the number at the top of the screen is the total amount of iron you have [see the game manual, page 42, 4th paragraph].
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    Trading 101?

    That clears it up, cheers. So you pay non-recoverable money, to rent a strategic resource for x turns. I agree, that's complete crap.
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    Trading 101?

    Sorry, am a bit more confused by your reply. You said they just "stop providing iron", but you've already received the 10 units of iron when you first initiated the trade, so what do you mean by this? Do they take back their 10 units of iron, leaving you -5 iron, but don't give you back your...
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    Trading 101?

    I'm not sure I understand how the trading system works in this game. The fact that there is a 30 turn time limit to everything makes it seem like a strange loan system, not actual commerce. Am I correct in believing that everything you "trade" will revert back after 30 turns? For example...
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