I'm not sure I understand how the trading system works in this game.
The fact that there is a 30 turn time limit to everything makes it seem like a strange loan system, not actual commerce. Am I correct in believing that everything you "trade" will revert back after 30 turns?
For example, let's say I want 10 iron from CivA and I will trade 200 gold for it (for 30 turns). The deal goes through. I now have +10 iron (let's say I had zero before, so now I have 10 total), and 200 less gold (let's say I had 200 gold before the trade, and now I have zero total).
Let's say that, over the next 20 turns, I use 5 of that iron to build 5 swordsmen.
When the 30 turn time limit hits, do I now give back 10 units of iron to CivA and CivA gives me back my 200 gold? So my iron goes to -5, but my gold goes up by 200?
A time limit system makes sense if you trade resource for resource, for example I give you ivory in return for spices for 30 turns, and then we revert back. But trading a commodity for money is usually for the purpose of consumption, hence to swap back after 30 turns makes little sense, if that's actually how it works in the game.
The fact that there is a 30 turn time limit to everything makes it seem like a strange loan system, not actual commerce. Am I correct in believing that everything you "trade" will revert back after 30 turns?
For example, let's say I want 10 iron from CivA and I will trade 200 gold for it (for 30 turns). The deal goes through. I now have +10 iron (let's say I had zero before, so now I have 10 total), and 200 less gold (let's say I had 200 gold before the trade, and now I have zero total).
Let's say that, over the next 20 turns, I use 5 of that iron to build 5 swordsmen.
When the 30 turn time limit hits, do I now give back 10 units of iron to CivA and CivA gives me back my 200 gold? So my iron goes to -5, but my gold goes up by 200?
A time limit system makes sense if you trade resource for resource, for example I give you ivory in return for spices for 30 turns, and then we revert back. But trading a commodity for money is usually for the purpose of consumption, hence to swap back after 30 turns makes little sense, if that's actually how it works in the game.