Recent content by tripleducky

  1. tripleducky

    Quick Questions / Quick Answers

    how the gosh darn heck do you get a religion in emperor+, it seems pretty difficult. Edit: and don't say conquer someone else with a religion.
  2. tripleducky

    Status of "Flibby" Bug

    I actually like the city flipping the way it is. I've played a game where my city flipped on me and I just played a game where 4-5 enemy cities flipped to be with me. The first game was frustrating but fair, and the second was extremely gratifying. With puppets the way they are, there is no...
  3. tripleducky

    Final Tuning: The "F" stuff

    Also if I get a cap that has so many hills I can't put down a river farm triangle I feel like I need to remake.
  4. tripleducky

    Final Tuning: The "F" stuff

    Here's a thought, just an opinion though. Wind plant vs hydro plant. In many situations, wind plant is a better option. It feels like you are being punished for settling rivers, which I feel like should not exactly be the case. I mean, hydro plant may technically be the better choice overall...
  5. tripleducky

    New Beta Version - March 31 (3/31)

    I thought I'd let you know that I tried digging a different site and that site is bugged as well.
  6. tripleducky

    New Beta Version - March 31 (3/31)

    I encountered a game stopping bug in my latest play through. https://imgur.com/yEDBMkl I'm not sure what flibby 4 means but I can't click through it.
  7. tripleducky

    spawning in the middle of pangaea

    so with four civs bordering you, on all sides, is there any way to avoid getting flanked? I had literally all four civs neighboring me declare at some point in the game without provocation, usually two at at time (as though they are aware I can't fight on two fronts. SO clever. -_-) One was...
  8. tripleducky

    playing in marathon is better for me

    Don't humans have the biggest advantage in war because its the hardest part to execute correctly? :P
  9. tripleducky

    New Beta Version (3-20b)

    So did the AI always slip a calvary unit behind your lines to destroy roads? Or is that new? Pretty smart but pretty infuriating a well. @Stalker0 No one picked terra cotta in the game I've been playing either.
  10. tripleducky

    Quick Questions / Quick Answers

    What my options for preventing the ai from nuking me?
  11. tripleducky

    Time victory seems broken?

    In this case it is not a hedge word, if I'm understanding what a hedge word is. I actually am genuinely perceiving it to be that way, I'm not trying to be polite. Edit: I'm perceiving it that way and I'm not sure of myself that is.
  12. tripleducky

    Time victory seems broken?

    Is there a difference in how many great people you get with a smaller empire because I didn't notice one.
  13. tripleducky

    Time victory seems broken?

    Well I did win, I just did it on 7. I'm saying I pulled out a calculator and calculated that with a 10% cost increase, assuming your finished cities are generating 300-350 science each, which seems reasonable from my playthroughs, you needed to generate like less than 50 science on another city...
  14. tripleducky

    Time victory seems broken?

    I did a four base and didn't finish again. I'm doing the math right now and the mod looks very bad on 4 base. Unfortunately, I actually liked this system in vanilla. I wasn't a fan of expanding beyond fighting for your starting area. I guess this is pretty much a domination mod. I did the math...
  15. tripleducky

    Time victory seems broken?

    does that makes sense though? because aren't the maps equally crowded making it equally challenging to get an equal plot of land? or am I wrong?
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