Recent content by tsoky

  1. T

    [R&F] city state & resource error

    I created my own map, placed civ and city-state start locations and resources. Error 0 was that whenever I reloaded the map in world builder, all resources I placed in earlier edits were gone (or could be "collapsed" on one single tile of the map). I gave up placing my own resources and used...
  2. T

    how to change a map's ruleset?

    I managed to do it, I had to edit moddependencies too, as you said
  3. T

    how to change a map's ruleset?

    hm, strange, I did as you said and I already had "RULESET_EXPANSION_1" there (i think I found some way to change it through the world builder), but the game shows this map as; depending only on aztec DLC (not rise and fall) and won't let me place any R&F civs... and the game says "Error - one of...
  4. T

    how to change a map's ruleset?

    This is probably a noob question but I am new to world builder. I made a map with standard ruleset. Now I want to change it to include all rise and fall options. But I can't find how to do this.The "RULESET" menu point is not editable. Can someone give a hint?
  5. T

    Why is the AI so bad at Island games?

    AI seeems extremely stupid at water invasions, but what is more stupid is that you cannot protect embarked units by moving a military naval unit (frigate, trireme) on the same tile. It makes them virtually impossible to protect. I think embarked units should be classified like non-combat...
  6. T

    1 unit per hex: failed experiment

    If you played Civ: Call to Power, the way they organized battles there was quite good. 9 units per tile max, and battle was all stack vs all stack.
  7. T

    1 unit per hex: failed experiment

    The "1 unit per hex" thing would work if a hex actually represented space that 1 regiment (say, division) occupies. But that's not the case, a megapolis irl can hold several hundred divisions on its territory. And if you think of 1 unit as an army group, then you should be able to combine all...
  8. T

    removing languages

    Bah, I actually have to manually switch all the text.. I was hoping that languages were in separate files, but it's several languages in one file sorted by theme... I suppose there is no fast way to switch it? I tried auto-replacing "English>" with "French>" and "French>" with "English>", but...
  9. T

    removing languages

    So if I just replace all the French file text with the text from English file, it will work fine?
  10. T

    Changing Great Depression

    I'd say that it should be vice versa, excessive commerce with low production causes economic crises, not the way it is in RFC now.
  11. T

    removing languages

    Hello, I have Civ 4 Russian version by 1c, localized and with language number 0 set to Russian (in EU version 0 is English). RFC is shipped on the BTS disc, and it works fine (as it is also localized). Usually I switch game language to English, I prefer playing in game's original language. In...
Top Bottom