Sorry to say I began work long before I announced it. I simply did not have it to a point where an announcement was prudent.
I will release the source code. I tried to incorporate reading the schema, but it was in such a different format compared to the Xml tech file that I had to abandon it...
Here is a preview of the Civ4 Tech Tree designer I am writing. It runs in the debugger fine, but there are errors that prevent it from running as a standalone program. Here are some features I did not show in the video:
Loads and saves to/from XML.
When creating a tech, you can copy an existing...
I downloaded it in February. I have noticed that if I advance pretty far in the game, it will eventually crash. It has happened with 2 games. In both cases I expanded and explored quite a bit, but in the 2nd one I had also reached 100% support for rebellion and had declared war on the...
From CvTechChooser.py:
PIXEL_INCREMENT = 7
BOX_INCREMENT_WIDTH = 27 # Used to be 33 #Should be a multiple of 3...
BOX_INCREMENT_HEIGHT = 9 #Should be a multiple of 3...
BOX_INCREMENT_Y_SPACING = 6 #Should be a multiple of 3...
BOX_INCREMENT_X_SPACING = 9 #Should be a multiple of 3...
Found this one:
https: // forums.civfanatics.com/threads/tech-tree-editor.193618/
Remove the spaces for the url to work.
*EDIT* not sure that one works, but this next one does work - I am testing it now and it looks promising:
https: //...
I think that is handled by the core, probably in CvXMLLoadUtilitySet.cpp or something.
The only thing that comes to mind is the FfH Editor Excel file for Fall from Heaven.
What is in the PythonCallback argsList for Events?
Like, some of the methods in CvRandomEventInterface.py have this:
iButton = argsList[0]
iData1 = argsList[1]
iData2 = argsList[2]
iData3 = argsList[3]
szText = argsList[4]
bOption1 = argsList[5]
bOption2 =...
This went way over my head, so I looked at your code, and that went even further over. I guess I should clarify that I am using a Mod of FfH2. I seriously doubt I could incorporate any of your code into my project.
Let's get back to this:
So, I know how to create an event, and if there is an...
In another discussion on this site, someone indicated that they were able to manually trigger an Event with a key-combination. They also mentioned that they got an Event to fire when the correct conditions were met. I have tried to create an Event but I don't know how to make it so it always...
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