The 3rd and 4th units should be more fun. However it seems the mod producer add too many buildings instead of units, and most units are not interesting and useful. For example the Aztec Eagle Eyes: you almost never use this unit unless your warrior got upgraded from a Ruin. The unit is too early...
First of all, I would like to say this mod is far superior than Communitas in term of Game Mechanic. I especially like the way you guys recreate the Unique Abilities, make a lot of sense in term of civilization history and game strategy. Most civilizations are fun to play now which wasn't the...
Hey mod producer can you buff up the AI a lot more they are way too weak even on deity. I like everything about this mod except for the fact that the AI is extremely weak
I've used both quite often since England and China are among my favourite civs. Longbow is nice if you have large production cities to spam a lot of them, but in most games I played I can only produce around 6 or 7 ranged units and the CKN edge it due to their fast promotion.
1. Scout shouldn't be too beefy, shouldn't be able to capture civilian units
2. Ranged unit should be more effective shooting down civilian units
3. City bombardment on embark units should be less powerful
4. More picks in religious benefits.
5. Honor should also benefit naval, Piety should be...
I or you can say "I am so good I can win every game with anything"
Well, very nice. but this is the internet so who know.
The point of this thread is to discuss whether or not America's UA + UU is that much useful, and to be concrete, are they as good comparing to most other civ?
I wasn't talking about ally period. BTW 2 city size 10 is not as good as 1 city size 20. When you start a new city happiness drop 4 points already. No. of cities increase cost of culture, science, happiness, maintenance. Working with large population cities you can save times on barracks, armory...
I like to play wide as long as they are not a bunch of crappy cities :cool:. Therefore it would be better to steal good cities from AIs and the deity/immortal AI settles so fast you don't have time to expand too much anyway
In addition to the general consensus that American civ 5 is rather not good as it should've been in real life, America's UA should be instead Austria's UA, since in the history the American often spent a lot of money to acquire states and territory (Louisiana, Alaska, while feeding rebel in...
I play deity for my favourite civs (Arabia and Aztex) and immortal for others (England, China, Rome, Mongol, Huns). Even on immortal I would be lucky to find 4 descent spot for cities since I dont like settle cities too close to one another.
It depends on how people like to spend their golds...
The American UA is rather crap I say. The extra sight is good on scouting but other than that you don't need extra sight that much for fighting wars. The cheaper tile purchase does not help much either, since you can settle like 4 or 5 cities max and unless you settle near a city spammer AI like...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.