Recent content by VeteranLurker

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    BTS 3.13 Casual PBEM Rookies Challenge

    I still do not know if I can patch yet. Someone else has patched in my direct-connect game, and something squirrelly is happening, but I do not know if it is related yet. If that game patches then I can also patch here. I suspect I cannot have one game patched and the other one not.
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    BTS 3.13 Casual PBEM Rookies Challenge

    Does that mean that my other direct-connection game will still run if I upgrade, even if all of those people do NOT upgrade? I don't want to get into a cascading you-have-to-upgrade-this-game-because-some-other-game-was-upgraded thing unless there is no other choice.
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    BTS 3.13 Casual PBEM Rookies Challenge

    So, one of you has upgraded to the latest patch and now I cannot load the savefile (1770). I have another game which has not upgraded yet...
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    Problem with techs when allied, and failure of Germany to invade France and Poland

    There are maybe two things being confused here: the event occurring, and the event being 'finished'/'executed'. The events can/do occur without the AI actually doing anything about it. Remember, the event is a 'declaration of war', not a hard-coded invasion of X-units towards Y-cities. E.G...
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    KiwiTT's Road to War Mini-Mod

    Will you be incorporating a limit on number of units per tile? Seems unrealistic to be able to stack say 30 armies in one tile (this is true even for vanilla RTW units, IMHO). There is a mod somewhere which attempts this, but I've not figured out how to implement it.
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    BTS 3.13 Casual PBEM Rookies Challenge

    FYI: I will be unavailable from Sat. Mar. 21 to Weds. Mar. 25, so there will be a few days off.
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    1936 Global Assault

    If you want to restrict Italy's ability to build aircraft factories, remove the goods factory from a city. I've not played Italy much in Global lately to know details, but in general I think they can end up much stronger than Germany -- if both are played by the AI for example, Italy simply...
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    1936 Global Assault

    QUick thoughts, based on my attempts to revamp things: give Finland a maginot fortress in Helsinki (not totally accurate, but it sure beats redrawing the global map just to give Finland a one-square buffer between Leningrad and Helsinki). If you're only doing Global, then reduce air range for...
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    Allies

    Depending on which country you are playing, you can research the appropriate techs to increase production by allowing you to use the more advanced civics. The usual CIV techniques also apply: increase your core population to utilize more production tiles; conquer more cities to have more...
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    BTS 3.13 Casual PBEM Rookies Challenge

    just sent turn AD-1160.
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    BTS 3.13 Casual PBEM Rookies Challenge

    Last turn I've sent was 1120 AD, on 12/8...
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    Wonders and projects.

    I recall seeing an Olympics mod somewhere (while trolling through the downloads link). I think it allowed countries to compete for the bid somehow, but maybe not by building a wonder(?). So, it could be recurring as mentioned above. For north pole drilling, this isn't a wonder, it's just a...
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    Features

    For the Term of Office feature, I think it would be problematic (read: unfun for the player) if they lost control of their civ to the AI for any number of turns. But I like the idea of having a 'price' for having an elective government as opposed to the price of having authoritarianism (e.g...
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    To raze or not to raze...?

    I would only want to see generic CIV city razing under a certain small population size. I like the idea of some sort of modified/limited ethnic cleansing. Here's my problem with generic razing: compared to other events in CIV, it is totally unrealistic once one enters the middle ages and...
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    RTW realism

    Have you guys read the other relatively recent threads about modifying the existing-unit parameters? THere was a big discussion about this prior to the final release of UE 1.1, and another discussion in the thread by Kiwitt. THere were earlier discussions as well, in the add-on-pack threads...
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