Recent content by Victrix

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    Braindead AI?

    Nope, didn't have that
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    Braindead AI?

    Nope, I wasn't using any spells, or attacking the two army stacks from the two AIs in any way. The assassin/hunter stack just ran around in my (mostly undefended) backlines, doing nothing, then running back to friendly territory. The lizardmen/axemen stack parked itself outside the largest...
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    Braindead AI?

    Ahh, that explains the behavior of the forward army, though not the lack of worker capturing. Not sure why the other army didn't pillage though (lizardmen/axemen iirc)
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    Braindead AI?

    This happened over a period of about 30 turns though, and it wasn't isolated units, it was two giant stacks of doom, from two different AI civs - and neither one pillaged a single improvement or captured a single worker. One of the two stacks, loaded with commando upgraded assassins and...
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    Braindead AI?

    Started playing this a week or so ago, and it's a fantastic mod, but I've run into a few situations where the AI doesn't seem to be behaving particularly intelligently I'm only playing on Noble, but I was under the impression the basic AI was the same at all difficulty levels, only the...
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    Civ4 Colonization Patch v1.01f Released!

    That did it, thank you - boo on Gamersgate for not having any notice or warning about that issue
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    Civ4 Colonization Patch v1.01f Released!

    I just acquired this from the Gamersgate complete pack, but I can't patch the game - it's 1.0, and neither the downloaded version from here nor the in-game download work, because the game isn't 'installed' from the Gamersgate installer. No help on the GG page of course - is there some way to...
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    nothing happens after your vanquish a civ?

    Throwing my support in, I'd love to see some sort of popup window, a fanfare, and an announcement, even if it's fluff. If it has some (small) bonus as well, great.
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    FfH2 0.15 Cosmetic Issues

    I've got the exact opposite problem - if I've got some arcane ships and some fireball casters, I have to cast it and select it every turn while doing city siege. Especially annoying if my unit stack is large enough to trigger the 'scrolling list' of units, I have to click through the stack to...
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    FfH2 0.15 Cosmetic Issues

    Would it be possible for summoned units to be auto-selected on creation? Notably fireballs...
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    FfH2 0.15 Bugs

    I don't know if this is a bug, a 'feature', a quirk, or what, but it's horribly annoying Basically, it seems that certain stacks cannot/will not attack as a group. Notably groups containing casters (and temporary units like fireballs?). I think what's causing it is spellcasters who've already...
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    FfH2 0.15 Bugs

    Any spell whatsoever - at this point in the game I have nature/fire/earth/water nodes, plus the three from the Elohim palace, but my Adepts (at one point Conjurors) cannot cast anything, they're always greyed out. Check the attached save file edit: nevermind, the python spell file you posted...
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    FfH2 0.15 Bugs

    I've played about 300 turns in the new build, and I have not been able to cast a single spell. Started as Elohim, I've acquired some Mana Nodes, upgraded to Conjurers, but I can't cast any spells whatsoever, the icons stay greyed out permanently.
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    FfH2 0.14 Cosmetic Issues

    Shouldn't "The Drown" be "The Drowned"?
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    Two player multi game feedback

    Lots - we did few in our first games, but that obviously didn't work well. After that, it was pretty much nonstop scouts/warriors until expansion. And that'd be heavily escorted on top of that, with a scout or warrior leading the way, and at least one warrior moving along with the settler. Sort...
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