Situation: Moving a stack of hammerfists and trebuchets crossing into enemy territory (desert with road)
Bug:
1. Some units (2 trebuchets) moved the allowed distance and stopped at the enemy desert square using 1 of 1 moves
2. Some units (2 trebuchets) moved an extra square further into an hills/plains/ancient forest, using 1 of 1 moves
3. Some units (2 hammerfists) moved into the same hills/plains/ancient forest, using 1 of 2 moves
4. Some units (6 hammerfits) moved into the same hills/AF/plains with 0 of 1 moves
Lastly I moved a Thane of kilmorph (separate of the stack) into the same H/AF/P square and it used 2 of 2 moves.
According to information I've gathered in this forum they should all have stopped at the enemy desert with road since none of them have nomad or commando, and certainly the movement used should be different.
BTW this is the second time I've noticed this when moving stacks
EDIT: The hills/AF/plains also had a road
EDIT2: Something similar happened 2 turns later, only this time the same stack got splitt up in such way that some of the units had remained behind, when the rest moved as ordered.