Recent content by Virote_Considon

  1. Virote_Considon

    Possible Old Mod Reuploads

    Afraid not yet, buddy.
  2. Virote_Considon

    Can someone please identify this unit?

    Yeah, it's the helmeted version of Kindred72's Arthurian Knight!
  3. Virote_Considon

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    It seems to happen to me much more in modded games, but I've definitely had it happen to me in vanilla too.
  4. Virote_Considon

    Modding Q&A

    Flavors can be used to influence what AI civs build and research, they have no bearing on how well civs get on with each other.
  5. Virote_Considon

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    IIRC, this only affects which unit spawns in the capital for each civ if in both a Capture the Unit game mode AND the "Auto Place Capture Units" option is selected in the scenario properties. It doesn't affect how the AI treats the unit, it just makes sure there's a "Princess" to be captured for...
  6. Virote_Considon

    Possible Old Mod Reuploads

    Hi guys, Unfortunately I cannot get these files at the moment - my harddrives they were on and backed up to both failed. I may have them on an even older harddrive (we're talking 20 years here), but I'm not going to risk even plugging it in to nose around until I've got a solid enough place to...
  7. Virote_Considon

    C7 Progress and Announcement Thread

    Really great to see how this is coming along!
  8. Virote_Considon

    Goodbye Ozymandias

    Rest in Peace, buddy
  9. Virote_Considon

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    I'm pretty sure Airlifting is connected to the Veteran Air Units flag, not the Allows Air Trade flag?
  10. Virote_Considon

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    This, and also for consideration: it would be nice if the defensive Combat Values for improvements could be cumulative. The percentage on the explanatory notes measures how much of a percentage of the unhappy population are unhappy due to that reason, and this should always add up to 100%. It...
  11. Virote_Considon

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    The "Sea Oil" should be a seperate strategic resource. All harbours or whatever would produce the resource "Sea Oil", which would allow the cities with both harbours and sea oil in the radius to build oil rigs, which produce oil. Remember - for the "requires resources in the city radius" flag...
  12. Virote_Considon

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    As a convulted workaround, Harbors could generate the strategic resource "Sea Oil" in their city and the "Oil Rig" improvement which generates Oil could require Sea Oil in the radius? Downside is it'd also give all cities with a harbour the tile yields for the Sea Oil resource.
  13. Virote_Considon

    C3X: EXE Mod including Bug Fixes, Stack Bombard, and Much More

    @Civinator wouldn't the barbarians on a random map have to actually capture a city from another civ in order to have one? As for the starting settler, I'm not so sure the AI for barbarians is coded to handle non-combat units (settlers/workers/scouts) at all; perhaps for future consideration in...
  14. Virote_Considon

    Landmark Graphics: The Great Wall

    It could be possible, but using jungles or marsh instead of hills/mountains/volcanos would make it difficult to "chain" it right. Deserts are a base terrain tile and also have some funky rules regarding placement, but could theoretically be done, but it would take a LOT of patience and...
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