Me too.
One solution would be that they spawn with mercenary promotion, at least the siege-engines and knights.
Also it would be nice if there was a some kind of choice, like in trading company events:
1) Adventures: Free small stack of units.
2) Conquerors: Pay 200 :gold: War and stack of...
I played Inca and was discovered very early by Byzantine Caravel, and nothing happened.
Later I discovered French Galleon and got the Plague, but the mountain passages in Andes never appeared, which makes expansion really difficult.
Ordering by by total culture would nice, since now you have to manual check the cultural order of you cities, since there is no list of cities' total culture.
It might be connected to Japanese cities.
I was playing Korean game yesterday on version 1.16.3.
and when I conquered Kyoto ~900AD, the UHV 1(build cathedrals by 1200AD) shows up as failed immediately.
Yeah, this seems to be inconstant, some spawns remove the old capital city, some flip it.
I once saw AI Rome to settle Londinium, and I was quite impressed, but when England spawned the city was removed.
Gas Plant (Refining)
Provides Power with Oil (+1 :yuck:)
"Natural gas power stations generate a quarter of world electricity"
https://uk.reuters.com/article/us-gas-conference-methane-idUKKBN1JP27E
Jails and Constabularies should be switched.
Now Jail is so important (maintenance+stability) that you want to build it every (non-core) city, and Constabulary is so weak you rarely build any. It isn't very realistic to have Jail in every city but no police force.
It's nice that now the Oracle gets obsoleted instead of hoarding one wonder slot for eternity.
Maybe it could also have actual effect after it's construction.
One priest slot would fit well.
Levee should only give hammers to the tiles adjacent to it's city, not the whole big cross.
Hydro Plant could require watermill and lake or mountain in city radius.
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