Suggestions and Requests

Well, as long as I have the time I will post my ideas.
I realized something that could change Doc to the better.
In every game of doc I have played the Holy Romans or the Byzantines end up with Eastern/Central Europe. I think a really big improvement for doc could be adding a civ like Hungary, Romania, Croatia, Bulgaria, Serbia...etc... it doesn't matter which one. I know there are a lot of other modmods of doc that add more civs in Eastern Europe but that's still not the original Dawn of Civilization.
This, I think, would balance the game much more in these ways: the Holy Romans won't become so strong and mighty and might not be able to get to Italy and stop the Italian spawn, the Ottomans will also have to face another challenge other then some Independent cities and the already financially and militarily weak Byzantines, and in the later stage of the game like in the late 1900s there will also be an extra civ to fight for dominance in Eastern/Central Europe.
 
I agree. An independent Budapest does spawn, but it never lasts very long and is usually conquered by either Holy Rome or Byzantium. A Hungarian civ would be quite interesting, but at the very least independent Budapest should be given a lot more troops and fortifications so it survives as Hungary historically did.
 
New civs will only be added after the new map. There will be a release before the map is included, but then the map is the next priority (so expect version 1.18 to be the new map, basically). See this thread for a summary of what has been planned for 1.17, some of which is already complete by now. A lot of this is to prepare for the new map and the addition of more civs.
 
New civs will only be added after the new map. There will be a release before the map is included, but then the map is the next priority (so expect version 1.18 to be the new map, basically). See this thread for a summary of what has been planned for 1.17, some of which is already complete by now. A lot of this is to prepare for the new map and the addition of more civs.
I'm very excited then! I think Doc could use a few more civs especially in Asia where China ends up dominating everything and in Eastern Europe to make it more historically correct.
I also have a question, did you create doc on your own? And how much time did it take to finish?
 
I did not! First of all it is based on Rhye's work for RFC, I have significantly used ideas and work from other RFC modders, obviously I am relying on art assets made by people all across the community, I often depended on help and advice from other modders, and DoC community members have made significant contributions during the development process. But I still wrote about 95% of the code, I would say.

What do you mean finish? But to answer your question, I've been at it since 2009, with bursts of changes and breaks along the way.
 
The Mediterranean coast area for Turkic UHV2 should be expanded to include Balkan at least.
This way the player may choose between expanding Southward as the Seljuks or Northward as Bulgar/Cumans.
 
Could the Space Race victory be changed to not require travel time? I find that the final 10-20 turns while your spaceship is traveling are incredibly boring, and very rarely consequential. If you're at the point where you can send a ship to space, you're not likely to lose the game anyways. Might as well skip those final 10-20 turns that, in the 20th and 21st century, can take hours.
 
Is there a Russian version of DoC?
@Louis the XIV I think is not. I saw in Steam Russian translation of 'classic' Civilization IV Beyond the Sword, but it conflicts with Down of Civilization. That is why I ask. Maybe I am not explaining this right. I am proposing to add Russian translation, i. e. Russian version of Down of Civilization. Of course, if it is possible.
 
It's not possible right away. The mod is developed for the "international" release of BtS, which only includes English, French, Italian, German and Spanish as its possible languages. The way I understand it is that the Russian version of BtS is a completely separate release of the game that is not compatible with mods from the international version. Part of the problem is that the international version of BtS only includes font codepages for Latin characters, and cannot support Cyrillic. There are mods that can support essentially unlimited languages, and I remember that Nightinggale made a essentially a mod component (or shared the responsible parts of WTP) that allows support for multiple font codepages. But I haven't integrated any of that yet. It is only on the long term part of my to do list, as the mod is even only barely supported in any of the other four possible languages besides English.
 
@Louis the XIV I think is not. I saw in Steam Russian translation of 'classic' Civilization IV Beyond the Sword, but it conflicts with Down of Civilization. That is why I ask. Maybe I am not explaining this right. I am proposing to add Russian translation, i. e. Russian version of Down of Civilization. Of course, if it is possible.
You could replace one of the existing languages with Russian if you want to. I don't think it would be very hard to translate the text if you are fluent in Russian but it would take some time.
The only big problem will be recording all the quotes for technologies in the Russian language.
P.S. This has been done with Hungarian so it is possible.
 
It's not possible right away. The mod is developed for the "international" release of BtS, which only includes English, French, Italian, German and Spanish as its possible languages. The way I understand it is that the Russian version of BtS is a completely separate release of the game that is not compatible with mods from the international version. Part of the problem is that the international version of BtS only includes font codepages for Latin characters, and cannot support Cyrillic. There are mods that can support essentially unlimited languages, and I remember that Nightinggale made a essentially a mod component (or shared the responsible parts of WTP) that allows support for multiple font codepages. But I haven't integrated any of that yet. It is only on the long term part of my to do list, as the mod is even only barely supported in any of the other four possible languages besides English.
Well, then thank you for reply.
 
You could replace one of the existing languages with Russian if you want to. I don't think it would be very hard to translate the text if you are fluent in Russian but it would take some time.
The only big problem will be recording all the quotes for technologies in the Russian language.
P.S. This has been done with Hungarian so it is possible.
No, it isn't, unless your idea of a Russian translation includes a Latin transliteration. The default codepage does not have cyrillic letters.
 
I guess there may be a timeline where Persian longbowman look on as Russian and German Main Battle Tanks slug it out for control of the Persian Gulf, but it feels pretty weird in game. I know the modern era doesn't have many UHV associated with it, but I have a couple suggestions regardless.

1. Make catching up on tech a lot easier as civilizations near the end of the tech tree. It's common to see smaller civs researching Flight or Refrigeration into the 1990s. Dominant civs technologically should keep some edge, but it's hard to imagine a world where Free Enterprise US corporations (or whoever is the tech leader) aren't bringing modern industry and commerce to any city that would let them around the world. This could be reflected simply by giving some technology away through corporation spread or civic choice. Maybe a small civilization that opens up to free enterprise receives some tech boost. Lots of options here but it would be cool for small civs to keep some relevance as the game rolls on.

2. Most high tech military tech around the world is built in a handful of rich countries. Even developed economies like India rely on Arms exporting to modernize their military. Perhaps a team project could be an Arms Industry (similar to trading company), building it grants a "resource" akin to hit singles, and civilizations behind on the tech tree who are traded this resource could build (or Mercenary recruit?) slightly weaker versions of modern equipment.

3. Ideological spread. It would be cool to see the bigger civilizations more interested in spreading their ideology as we saw in the Cold War, and more willing to trade (or gift) Arms Industry to countries with similar ideologies. Could lead to some interesting proxy war situations

I know this is a lot and I may be the only person who cares about any of it, but thanks!
 
Letting minors catch up in tech is something I've been wanting for a while! It could be as simple as increasing the rate of tech diffusion every time the world becomes more and more connected, or globalised.
Ideologies and conflict between them would also be a neat concept to introduce for the late game.
 
Jails and Constabularies should be switched.
Now Jail is so important (maintenance+stability) that you want to build it every (non-core) city, and Constabulary is so weak you rarely build any. It isn't very realistic to have Jail in every city but no police force.
 
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