Recent content by Vizurok

  1. Vizurok

    "steer the course of your story by choosing a new civilization to represent your empire" (civ switching)

    There's an issue that has been bugging me but the general discussion seems to have steered away from it: how many civs would you need to make this progression work? Consensus was that the game would launch with 20ish civs as in any other iteration, which would give 7 or 8 civs for each era...
  2. Vizurok

    Looks like Civ 6 is done: Kevin called April "final game update"

    Yeah, I think that everyone can agree that adding Morocco and a werewolf mode will not likely attract new buyers. But here's a million dollar question: would Civ 7 have that big of a traction? I can even simplify: does anyone feel like that we even need a Civ7 right now? (Okay, the right now is...
  3. Vizurok

    Medieval and Renaissance buildings elimination thread

    Armory (14) (17-3) I have to admit that the yield list looks quite impressive at a first glance, but at the end of the day, I feel that it's just fool's gold. Okay, it's quite cheap, but you still have to be build a district and a building that's practically useless in peaceful games. Same...
  4. Vizurok

    With all that's been added in NFP, what would you consider a 'standard' game now?

    For me, it's all NFP modes turned off, as in the end, all of them provide massive boosts for the human player as the AI can't seem to handle game mode content at all. The only exception to this would be Tech Shuffle that's actually a quite fun idea and pushes the human player out of the comfort...
  5. Vizurok

    Medieval and Renaissance buildings elimination thread

    Armory (21) Archaeological Museum (23) Art Museum (11) Bank (4) Chancery (20) Foreign Ministry (14) Grand Master's Chapel (22) Intelligence Agency (22) Medieval Walls (14) Shipyard (23) (22+1) Although it doesn't directly contribute to any victory conditions, it comes with an extraordinary...
  6. Vizurok

    Reworking the Victories

    Yeah, it's actually quite hard to achieve a score victory with the others turned on, but on the other hand, would it be a better game experience if the AI would not even achieve a SV before getting to the turn limit? (At least on higher difficulties, I have no idea if the AI manages to launch on...
  7. Vizurok

    [NFP] Renaissance Era Policy Card Elimination Thread.

    @Mahi and I posted at about the same time, so my vote was not carried out to the next post. The final three should look like this right now: Logistics (24) Machiavellianism (2) Wisselbanken (32)
  8. Vizurok

    [NFP] Renaissance Era Policy Card Elimination Thread.

    Logistics (26) (29-3) I would say that I was barely aware of the existence of this card until just recently, I just didn't seem to care about this bonus at all. In Domination games, I did not really need it as GGs helped me with tempo early on and by the time the card came online, I was just...
  9. Vizurok

    [NFP] Portugal (March 2021) - Patch Notes Discussion

    Unleasing the full potential of Portugal is very much map-dependant. Of course, you can avoid RNG and set up an archipelago map that guarantees you a smooth game, but if you go on more landmass-y maps, you might have to struggle to get your bonuses working. I tried the Continents and Islands...
  10. Vizurok

    Poll - Average number of cities in your civilization?

    Voted 11-15. I almost exclusively play peaceful games on Standard Continents maps, and my gameplan seems to be pretty fixed: I usually settle 8-10 core-ish cities by T100 and settle 3-4 colony cities on other continents for chops and lux or strategic resources. While I am aware of the "the more...
  11. Vizurok

    [NFP] Renaissance Era Policy Card Elimination Thread.

    Drill Manuals (ELIMINATED) (1-3) I get it that niter and coal RNG seems to be weird sometimes, but I don't really see how this card helps that. If I don't have a single resource, I will have to go out of my way and secure a source via settling or war. If I have at least one resource, then I'm...
  12. Vizurok

    [NFP] Civilization VI: New Frontier Pass Discussion Thread

    I have been refreshing my Steam since I saw the post but I get nothing. Too bad, it would have been so convenient to roll myself a nice Portuguese start while at work and play hassle-free in the evening.
  13. Vizurok

    [NFP] Medieval Era Policy Elimination Thread

    Professional Army: 2 (5-3) Serfdom: 58 (57+1) Did Serfdom even get a downvote? If not, this might be the first immaculate victory in these threads.
  14. Vizurok

    [NFP] Medieval Era Policy Elimination Thread

    Craftsmen (16) (15+1) Anything that adds real benefits and lets me fill up my useless red slots somewhat permanently is very much welcome in my peaceful games. Merchant Confederation (28) Naval Infrastructure (4) (7-3) If you are in a situation that @kryat has described, then of course this card...
  15. Vizurok

    [NFP] Medieval Era Policy Elimination Thread

    Chivalry (14) (17-3) Now that I am thinking about, it might be possible that I have never ever used this card at all. Obviously, you don't need it in peaceful games, but I don't really care for it in Domination as well. By the time this card becomes online, you should be already snowballing and...
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