Linklite
Emperor
- Joined
- Sep 2, 2019
- Messages
- 1,719
I'm currently doing a Diplo game, and I think some of the Victories need a rework. Ideally for Civ VI, but at this point more realistically for Civ VII. Which ones do you think need to be redone or altered? Why and in what way? I've put a poll up so we can see at a glance if one Victory as a lot of love or hate at a glance.
Premises of the discussion:
Premises of the discussion:
- The Victories are not to be completely dismissed on grounds of distaste (eg, "I don't like religion, so there shouldn't be a religious victory").
- The context will be current Civ VI mechanics unless you explicitly state otherwise.
- Areas that be considered are (but not limited to):
- How you win.
- What you do to achieve that condition (ie for a CV, you build lots of Wonders, Theatre Districts, GWAMs, etc).
- If there are multiple strategies for achieving the Victory.
- What the meaning of that Victory is or should be (for example, a DomV means that you are militarily dominant and effectively control all the important aspects of the map) and whether that is good spirit for the Victory.
- If it is too "gameified".
- Whether it is balanced (ie, it's bad if you will always win with it or if you never get round to it because you'll always win with some other Victory before reaching the criteria).
- If the Victory is intentional or if you can win it accidentally.
- Whether the Victory is organic and integrated with the other Victories.
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