Recent content by vktj

  1. vktj

    [Map Script] Full of resources

    Yes. Perfect world simulates Teutonics, simulates climate (rainfall, etc.), then uses that to generate a Civ4 map. The script is quite slow, but the worlds are quite realistic: https://forums.civfanatics.com/threads/map-script-perfectworld2-py.310891/ I fixed a bug the map script had where...
  2. vktj

    [WARLORDS MOD + SCENARIO] Legends of Ancient Arabia

    Happy New Year 2022! I attach a 2022 revision of Legends of Ancient Arabia: Underground canals bug fix New map script: ArabianTotestra One more Arabian Caulixtla variant added to the collection of static maps (scenarios) To extract, use 7-zip: https://7-zip.org
  3. vktj

    Totestra: A new PerfectWorld2 fork

    The current version of Totestra, as available in the very first post in this thread, generates the same maps Perfect World 2 generates for a given seed, except that the coastline mountain bug has been fixed. ArabianTotestra above is only for people who want an Arabian themed PerfectWorld2 map...
  4. vktj

    Totestra: A new PerfectWorld2 fork

    In the, for now, final version of ArabianTotestra, there are 94 possible smaller maps and 90 larger maps one may be randomly selected to play. In addition, there are four different fixed seed maps. The map also now has formal documentation: About ArabianTotestra.py is a map script for...
  5. vktj

    [WARLORDS MOD + SCENARIO] Legends of Ancient Arabia

    Another bugfix. When Gordon Farrell made this mod, he modified the Biology tech (“Underground Canals”) to not give farms a +1 crop yield, while still allowing one to build an unirrigated farm. The problem is that an unirrigated farm without a bonus crop yield from biology is useless: Without...
  6. vktj

    [WARLORDS MOD + SCENARIO] Legends of Ancient Arabia

    I have just finished a marathon game with the ArabianCaulixtlaRev2 map, playing the Lakhmid empire. I disabled the spaceship/merchant empire victory and won with domination. ArabianCaulixtla is really a little too small for a marathon game; there isn’t enough land to explore and cultivate while...
  7. vktj

    Totestra: A new PerfectWorld2 fork

    Here is a fork I have made of Totestra optimized to make Arabian adventures. Unlike the BigIsland fork which tweaks the land generator to have the generator (almost always) make a single land which only sometimes has outlying islands, the Totestra generation engine is left largely untouched...
  8. vktj

    New(ish) map script: Big island

    Adding a toric or cylindrical wrap option (this script supports neither: It’s supposed to simulate playing on a single island which is only part of a larger world) would be feasible, but I think such an option makes more sense with Totestra. If needed, it can be changed by editing the script by...
  9. vktj

    [WARLORDS MOD + SCENARIO] Legends of Ancient Arabia

    OK, I have made a 2021 update to Legends of Ancient Arabia. It’s a pretty big change: Four static maps added: Amira (in three sizes, so three maps), and a revision to the Arabian Caulixtla map (we keep the original too) which makes the Lakhmids easier to play (and makes sure that King Yadail...
  10. vktj

    New(ish) map script: Big island

    Bump. Map script updated.
  11. vktj

    Totestra: A new PerfectWorld2 fork

    If you want a Pangaea, that’s an option in the map generator to “Allow Pangaeas”, but that only allows but does not guarantee we will have a Pangaea in the generated map. To force everything to be pretty much on one island (“Pangaea”, if you will), I have made the BigIsland map script which is...
  12. vktj

    Adjust map size

    First of all, it’s a really bad idea to modify the base line CIV4 XML files and map scripts. Please make a mod (by copying the relevant files and putting them there) which changes nothing but the map size. Once a mod is made (again, one simply copies the directory structure and puts it in a...
  13. vktj

    Civ 4 VS Civ 6

    Yes. It shows that DOOM is incredibly flexible, and can do all kinds of games the original creators did not envision. Every mod out there only adds value to a given game (even if a given mod were rubbish, there’s nothing making you play a rubbish mod, and a mod doesn’t stop you from playing the...
  14. vktj

    Civ 4 VS Civ 6

    I haven’t played Civ 5 or Civ 6 enough to comment on its culture system. What I am proposing is Civ 4 rules, but with hex tiles. Culture will be simpler than it is in Civ 4; every time we get a culture boost, the city simply adds another outside ring of hexes to its culture. I would keep the...
  15. vktj

    Civ 4 VS Civ 6

    To quote the Wikipedia, “The primary advantage of a hex map over a traditional square grid map is that the distance between the center of each and every pair of adjacent hex cells (or hex) is the same. By comparison, in a square grid map, the distance from the center of each square cell to the...
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