I've been experimenting to see if I can pillage. I just took another city hoping to get a longer revolt time since I just took one. I succeeded and I'm not getting the option at all.
My new acquisitions never revolt longer than one turn. This is pretty odd because cities I have that I founded have revolt problems but cities I take are annoyingly snapping into line immediately. I'm never able to raze/pillage regardless of my army size. This 'feature' is seriously boring up...
Possibly of interest:
Every now and then, I hit the (very) old bug where ending your turn causes the game to hang. I may have stumbled across a/the possible cause. Just had hang happen to me, and when I reloaded, I wanted to make sure all my units were busy or sentried/garrisoned. I used...
(As usual, stop me if you've heard this one.)
A touch of background if you like:
Unfortunately, this incident is isolated in my experience. I don't usually see all that many forts in AI controlled territory. Thus, my suggestion for combat engineers. Essentially a modified worker that...
Did the trick. Thanks.
As an aside, this mod is awesome. Playing Civ4 with it is helping me get through a rough time in my life. Your work and the work of the others on the project is greatly appreciated.
Yes, and the feature was removed when I updated to 999 so it wasn't a problem anymore. I was wanting to get to where I could approve/condemn, but I can't even remember if that's in AND in the first place now.
But now I can't update at all, the update button is missing from the revisions list...
Happened to me today too. The solution with the least hassle is to load an autosave 20-25 turns old and do things a bit differently. Make sure the option 'random seed on reload' is enabled when you start a new game as it seems to help a bit.
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