Recent content by volisas

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    Real Tech Tree

    Hi my first post in 5 years - this is a great mod! Is there any easy way to tweak your mod's files to ensure 0 beelining (i.e. need research all techs in current era to progress to next)? I've hoped for such a rule in Civ since I started playing this 20 years ago
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    Barracks, Armories, Military Academies... are they worth it?

    On #1: I always go for barracks and armoury. First, I highly trained military is very useful when having small army sizes. Second, unless your old units are level 3+ (in which case upgrading is recommended), it is cheaper and more efficient to train new units with Armoury rather than keep...
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    Citadel resources bug?

    Sorry, just read this. But is this a game concept or a bug? I think it should be a bug. There is definitely value in preventing citadels from connecting pillaged resources, for strategic balance purposes (you need to defend that position while workers repair it). But then again planting a...
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    Citadel resources bug?

    Hi everyone, I'm more convinced it is a bug now. So before the war I had 14 oil, of which 7 were in the (large oil) tile in question (another 4 in water and another 3 in small oil land tile). I was using 7 units that require oil. As I said above, enemy infantry raids the large oil well in...
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    Citadel resources bug?

    Enemy infantry raids my oil rig which is right on the border, and instead of sending workers to repair it, I instead send a Great General to construct a citadel on top of the raided oil tile. And to my surprise and annoyance the oil does not get connected to my network anymore!!! Am I missing...
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    R.E.D. Xtended

    This is obviously a lot of good work, and indeed the tech tree balancing and new units promise a different gaming experience that I was hoping for a long time now. (haven't played the mod yet) I have two important questions though: 1) I kind of like the unique units of each civ. Is there a way...
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    Who plays for stability as much as victory?

    I don't know if I'm alone, but I always consider myself to have won a game only if I achieve one of the victory conditions, and in addition judge that my Empire is sustainable. This means I may quit the game once I've launched the spaceship, etc., or I may continue playing, sometimes for...
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    Making certain city states never spawn?

    PawelS can you please give me guidelines on how to delete a minor civ? Is "Delete Type" sufficient, or do I need to clear database.log (and where do I find this file) or something else? Thanks
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    Making certain city states never spawn?

    How can I make civ 5 never spawn the Sidon city state? I have this bizarre bug in my Mac Civ 5 when the game passes approx. 250 turns *while* using mods (any mod), when it's the turn of Sidon to play, the modded game crashes. (I track this from the debug message log). I looked through all bug...
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    Why AI is so stupid?

    Well, it is a game, but it is a strategy game. I've been playing civ since civ I, and what fascinates me about this game is the depth and sophistication of it. So it is disappointing to see blatantly stupid moves. Or, for example, to see that there is no diplomatic gain for me when I gifted...
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    Why AI is so stupid?

    Yeah the AI is amazingly stupid at times. (Sometimes it impresses me though. But rarely) To joncnunn: The AI makes stupid calculations even based on nominal military strength. That's what I have noticed. In my latest game, I was Babylon, massively out-teched everyone but Rome was the second...
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    How can I make nukes nuke immune? +change AI use of them?

    I am trying to add a third nuke in the game, which is equivalent to an ICBM. Range 100, Damage radius 4, Uranium needed 3. But I cannot find the command to make the unit immune from nuclear destruction. I tried copy-pasting the command from Buildings/Wonder, i.e...
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    Explain this please: from tech quasi-leader to backward

    Thanks dopingman I retired from the game where I was out-teched, and started a new one. This time without CivUP (because it was messing the gold and beaker per turn sums). Also, I RAed a lot and built 3 of my cities next to mountains, and I did not plant but two GSs. I haven't reached the later...
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    Explain this please: from tech quasi-leader to backward

    To dopingman: First, I loved your answer. Like a doc reading out an X-ray. lol. I would never have inferred from that graph that Russia RAed with the other two, while Hia bulbed his way up. The former I can confirm by looking at my notifications log Second, I never believed it's a game bug. But...
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    game mechanic question

    Never had that... Maybe farms obscure the fact that you're moving on hills?
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